Limited LoD Chunk Range
Ran into an interesting bug (or perhaps it's user error) with a few people that downloaded my pre-gen'ed LODs. When changing the chunk render distance, it seems to only be displaying a small percentage of the desired chunks (eg. I choose 500 chunks, I might get 40 or 50). I also had the issue but resolved it by seemingly changing it enough and enabling rendering on/off and restarting. I can't seem to get the same fix to work for others.
Curious to hear if anyone else ran into this?
2.3.2-b - 1.21.1 neo/fabric
6 Replies

When I ship the mod in my modpack for my friends, by default I have Distant Gen set to
True
& Pre-Existing Chunks Only
Bizzarly, when I change Enable Distant Generation to False
, Immediately all the lods outside the missing distance pop in
Why would this be the case? My guess would be the opposite.Render cache gets cleared and repopulated is my guess. For why it doesn't render before, I don't really have a good explanation.
Got it, thanks for the help regardless @hardester
I had to roll back my server recently. I reconnected with my user using the .sql of the overworld. It's exactly copied from the server, was was working fine back when this backup was made.
Now I cannot load any lods except for a couple in the distance. Adjusting distant gen, cycling rendering on/off, and adjusting the radius does nothing

Quite strange
I even used Terracopy with validation to ensure the .sql was exact
Cycling Iris shaders on/off does not fix it either
I can see as I move about I seem to be generating some lods very slowly, it's l;ike it's not reading the overworld sql I imported
confirmed occuring in all three dimentions. There must be a step to getting the local DH instance to recognize the server again
Ah-ha figured it out. I was directing connecting via it's local IP and internal port because I have the port forwarding turned off to prevent players from joining as I work.
DH doesn't recognize the server this way - but when I connect via my proper domain, DH works immediately!