Distant Horizons + C2ME + TerraFirmaCraft

So DH and C2ME both work perfectly with TerraFirmaCraft as long as I don't use both of them at the same time, as soon as I do (setting DH distance generator mode to internal server) I get a lot of log spam that looks like this:

[16:04:22] [Server thread/ERROR] [minecraft/ChunkMap]: Failed to save chunk [-177, 131]
java.util.concurrent.CompletionException: java.lang.NullPointerException
    at java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:315) ~[?:?] {re:mixin}
    at java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:320) ~[?:?] {re:mixin}
    at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1770) ~[?:?] {}
    at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136) ~[?:?] {re:mixin}
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635) ~[?:?] {}
    at java.lang.Thread.run(Thread.java:840) ~[?:?] {re:mixin}
Caused by: java.lang.NullPointerException


Which also leads to some holes in the LOD chunks (very few surprisingly from the amount of log spam it's showing). Wondering if there's any config I can change in either DH or C2ME to fix this.
Was this page helpful?