Running Workers Not Shutting Down & Incurring Charges
Hi, we're facing a critical issue with workers not shutting down when there's nothing in queue/progress, which is causing significant over-billing and blocking our app launch. Reporting this after it happened at least 3 times.
This costed me another $10 in credits over just two days. Just the two examples I shared above are examples where the workers run for 24 minutes (1 worker running over 8 mins on Queue Delay + 2 workers running over 8 mins on Request Count = 3 workers of RTX4090 GPU 24 GB (PRO) running over 24 mins) and charged us when it wasn't doing anything. I've spent $100 in just two months on testing alone, and issues like these are preventing me from launching our app since we can't rely on the platform scaling to function properly as we will launch the app in a server with over 10K members.