IP connection failure

I am currently doing a modded playthrough with my friends and today with no explanation I am unable to connect to any servers via an IP. I am specifically playing on a manual install to work around family sharing so I am unable to join any other way. We have the same mods and the only difference between me and the rest of my friends is that mine is ran through family share. I have tried doing fresh installs of both tml and terraria and nothing works, 2 of my friends have tried hosting aswell.
[18:20:23.685] [TCP Client Thread/WARN] [tML]: Silently Caught Exception:
System.Net.Sockets.SocketException: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond. [::ffff:73.109.80.109]:7777
at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress)
at System.Net.Sockets.Socket.Connect(EndPoint remoteEP)
at System.Net.Sockets.TcpClient.Connect(IPEndPoint remoteEP)
at Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.Connect(RemoteAddress address) in tModLoader\Terraria\Net\Sockets\TcpSocket.cs:line 61
at Terraria.Netplay.TcpClientLoop() in tModLoader\Terraria\Netplay.cs:line 406
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
[18:20:23.685] [TCP Client Thread/WARN] [tML]: Silently Caught Exception:
System.Net.Sockets.SocketException: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond. [::ffff:73.109.80.109]:7777
at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress)
at System.Net.Sockets.Socket.Connect(EndPoint remoteEP)
at System.Net.Sockets.TcpClient.Connect(IPEndPoint remoteEP)
at Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.Connect(RemoteAddress address) in tModLoader\Terraria\Net\Sockets\TcpSocket.cs:line 61
at Terraria.Netplay.TcpClientLoop() in tModLoader\Terraria\Netplay.cs:line 406
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
3 Replies
tModLoader
tModLoader3mo ago
Welcome to #support-forum. Before someone helps you, please first consult the information in #TML Troubleshooting Guide and try all the suggestions that might fit your particular issue, especially in the linked FAQ page. If the information in the pinned thread does not solve your issue, please post all log files by dragging and dropping them into this chat. In Steam right click on tModLoader in the library, then hover over Manage and click on Browse local files. In the folder that appears find tModLoader-Logs and open that folder. Inside that folder are the logs files. Select them all except the Old folder and drag them into this chat. If you need a visual guide to this process watch this: https://github.com/tModLoader/tModLoader/assets/4522492/3f4efa43-753f-4733-b630-ba85e711340c
GalaxyWorldCreator
GalaxyWorldCreatorOP3mo ago
to clarify when I try to join my friend it just gets stuck on the 'connecting' screen

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