(Just a couple) Lod holes
I pregenerated the entire world (chunks and LODS) with DH's internal server generator on my Fabric server. Here are a few zoomed in screenshots of my view from one random mountain in the world, demonstrating that a small handful of LOD holes are noticeable in the far distance. These screenshots were taken after about 20 minutes of sitting here, with the client's CPU preset on "I paid for the whole CPU".
Traveling to the location of the hole and waiting for a couple moments before returning to the location of the original screenshot resolves that hole. The same phenomenon is replicable anywhere I am in the world.
Is there a way to eliminate these holdout holes?
A note: N sized generation is set to true, and upsampleLowerDetailLodsToFillHoles is set to true
Traveling to the location of the hole and waiting for a couple moments before returning to the location of the original screenshot resolves that hole. The same phenomenon is replicable anywhere I am in the world.
Is there a way to eliminate these holdout holes?
A note: N sized generation is set to true, and upsampleLowerDetailLodsToFillHoles is set to true


