I don't understand why my game started to crash this month

It's showing this message


ReLogic.Content.AssetLoadException: Asset could not be found: "Images\Item_803"
at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at ReLogic.Content.AssetRepository.SafelyWaitForLoad[T](Asset1 asset, Task loadTask, Boolean tracked) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 323
at ReLogic.Content.AssetRepository.<>cDisplayClass47_0`1.<LoadAsset>b0() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 215
at ReLogic.Content.AssetRepository.Request[T](String assetName, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 143
at Terraria.Main.LoadItem(Int32 i) in tModLoader\Terraria\Main.cs:line 51075
at Terraria.Main.DrawItem(Item item, Int32 whoami) in tModLoader\Terraria\Main.cs:line 32160
at Terraria.Main.DrawItems() in tModLoader\Terraria\Main.cs:line 32320
at DMD<DMD<>?24640348::Terraria.Main::DoDraw>(Main this, GameTime gameTime)
at SyncProxy<System.Void Terraria.Main:DoDraw(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53152
at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53139
at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562
at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878
at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419
at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266
[22:36:43.357] [Main Thread/DEBUG] [TerrariaSteamClient]: Send: shutdown

When I was playing mid game
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