DH stutters with replay mod 360 video render
I'm using replay mod with Distant Horizons. I copied the server files into the correct directory and when I preview before rendering.
However, after rending the 360 video it seems that the DH portions are shaking or jittering a lot. I was hoping someone might have an idea on how to fix this issue?
Example video: https://www.youtube.com/watch?v=eU17W9ShyrM
I'm on 1.20.1 Beta 2.3.2
Complementary shaders
Iris + sodium is used
Solution:Jump to solution
I think Complementary's antialiasing is messing with everything, you could try turning off TAA
10 Replies
Would you mind giving a timestamp because to me it looks like everything is stuttering throughout the video (mainly near the middle though)
True, after further testing it seems to only occur with shaders.
So for now I will just render without them
I would assume rendering the world in 360 degrees with shaders would incur so much GPU load, that it would slow it down just enough to have the frame rate dropped at specific areas.
I do run DH at extreme but GPU is sitting at 40% during rendering. It's a 3080TI
Before I was interrupted by teacher,
unless Replay Mod has a way to render scenes in steps.
Solution
I think Complementary's antialiasing is messing with everything, you could try turning off TAA
Couldn't find a TAA setting but I lowered the settings and turned off anything that I thought might mess with it and it's better. I wish I could render at 8k but it's taking like 3 hours and last time it came out as an empty file 😅
I am also going to avoid moving with these 360 shots, I can just stand still instead
Disabling iris flywheel compat also seems to help
I've tried multiple times and it seems like ReplayMod is unable to handle 8K video. I simply get a blank file after it renders.
This is the best test I could do at 4K https://www.youtube.com/watch?v=yUG6__8e700
Without shaders rendered at 7500x3500 (can't go higher) https://youtu.be/e-yMve3k8qU
Also not sure why the clouds are going at 4x speed in the last one 😅
Time for me to pull out my VR phone box.
Well thanks for all the help, I think my initial issue is solved