Weird visual glitch.
I'm playing in Singleplayer. 1.21.5 latest Neoforge 21.5.82
Mods installed: WorldEdit, Sound Physics, Chunky, Forgematic, Dynamic Lights, CreativeCore, Ambient Sounds.
This glitch only occurs in the End and Nether dimensions — the Overworld works normally. No shaders. The glitch: It consists of LOD shifting or "fixing" itself based on the angle I'm looking at, and then moving depending on my view direction. It's purely visual LOD chunks are actually loading normally. (still present with only DH mod) DH settings: I have set the LOD chunk render distance to 248, enabled high quality, and set CPU load balanced DH logs: Nothing.
This glitch only occurs in the End and Nether dimensions — the Overworld works normally. No shaders. The glitch: It consists of LOD shifting or "fixing" itself based on the angle I'm looking at, and then moving depending on my view direction. It's purely visual LOD chunks are actually loading normally. (still present with only DH mod) DH settings: I have set the LOD chunk render distance to 248, enabled high quality, and set CPU load balanced DH logs: Nothing.


18 Replies
1.21.6/7?
:cou:
1.21.5
No mods other that DH

Still present
I have Nvidia Gpu and Drivers are up the date
I personally face this issue with 1.21.7 with shaders, but this is probably the first time it happening without shaders, at least that's what I assume based on the vanilla looking lighting in your screenshots.
yep no shaders
What happens if you disable the Distant Horizons renderer, exit the world, rejoin and re-enable the renderer? Does it go away or still showing the same?
still there
i tried turning off cave culling as it happens in these dimension but that doesn't help either
Issue to be investigated at a later time. I have a morning briefing to attend.
sure just reporting, wasn't sure if its actual bug
It is indeed an actual bug, which now have 3 versions that are affected.
Once i enter these dimension the render lock it self in certain angle.

But updates / "works" normaly

So i found fix to end dimension rendering and its killing the ender dragon.......


This bug must be caused by entities of certain kind
Interesting.
While it might explain it for the end, the nether is a different story.
Should be fixed in the latest nightly build/RC