function blah(world: World): void {
Players.PlayerAdded.Connect((player: Player) => {
const playerEntity = world.entity();
world.set(playerEntity, Components.Player, player);
world.set(playerEntity, pair(Name, Components.Networked, "Player"));
});
}
function blah(world: World): void {
Players.PlayerAdded.Connect((player: Player) => {
const playerEntity = world.entity();
world.set(playerEntity, Components.Player, player);
world.set(playerEntity, pair(Name, Components.Networked, "Player"));
});
}