silicate !

hello i'm back and i'm here to clear up features ! - Silicate is a Geode mod and I will try my best to have it available on the index - Silicate has been tested on Windows and Linux via Wine - seems to work on both platforms; other platforms are not planned - Silicate is not FOSS nor will it be private; it'll be completely free on release but will be closed source and will have a DRM for alpha and beta versions - Show Trajectory is Advanced (almost equivalent to tcbot but Silicate also interacts with a few select triggers) - Frame stepper exists yes - Frame Rewind isn't planned but may be a thing after release - who knows - Autoclicker exists yes - Macro Editor is https://conv.nattie.dev/ right now - but will be replaced by siliconv once that's out - Auto Straight Fly will be possible via Lua Scripting coming relatively soon-ish to Silicate - NOT physics changing (!) also read chagh's footnotes he actually says smart things there !
17 Replies
/ 🌌⚧&ΘΔ (pls ping)
Welcome back, and thank you for the details, ^^. The private thing is just about the project not being released to the public yet, but yeah, should adjust to be more clear. Do you have a specific software license for Silicate in mind yet?
eastern-cyan
eastern-cyanOP•4mo ago
proprietary probably
/ 🌌⚧&ΘΔ (pls ping)
@nat ., how would you describe Silicate's approach to ensuring accuracy in a few technical words (as opposed to physics changing)?
eastern-cyan
eastern-cyanOP•4mo ago
nothing fancy tbh Robust practice fix that ensures to restore game state properly but yeah it's not that fancy of a system
eastern-cyan
eastern-cyanOP•4mo ago
neither of these are "new methods" per se btw @/ 🌌⚧&ΘΔ (pls ping)
No description
eastern-cyan
eastern-cyanOP•4mo ago
they're just very refined existing methods
/ 🌌⚧&ΘΔ (pls ping)
Hm, alright, robust practice fix it is.
eastern-cyan
eastern-cyanOP•4mo ago
i can also give u info on ybot 2 but basically "memory save states" would be the term i'd use
/ 🌌⚧&ΘΔ (pls ping)
How does that differ from "save states"?
eastern-cyan
eastern-cyanOP•4mo ago
oversimplifying a bit but ybot dumps raw memory instead of saving specific game variables
/ 🌌⚧&ΘΔ (pls ping)
Ooh, We see, thanks, ^^. Is there any further reading available on that?
eastern-cyan
eastern-cyanOP•4mo ago
it's a relatively novel technique but i can go into depth since i've researched ybot 2 basically what ybot does is - hooks memory allocation functions to register "watched memory" regions by removing write permissions - removing write permissions causes an exception when the game tries to write memory to it - ybot captures that exception and notes down the exact address of the memory being modified, then lets the game write it anyway - it additionally saves that memory state right before it actually gets modified and ties it to a specific game frame - then, upon a practice mode restart, it "walks back" the saved memory states and restores them one by one in order until the frame is reached
/ 🌌⚧&ΘΔ (pls ping)
Ooh, We see. Goes a little over Our head, admittedly, but sounds neat.
automatic-azure
automatic-azure•3mo ago
hi there is a macro editor in silicate now (built in)
eastern-cyan
eastern-cyanOP•3mo ago
oh true
unwilling-turquoise
unwilling-turquoise•2mo ago
it has backwards stepping now too

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