Better way to optimize mobs/mob stacking?

I run a OP skyblock server on paper 1.21.4, and I have only been up for like 9 days now (first server for me), I have about 10-15 daily players and at peak times itll be up at like 22 players. The entities are starting to be a pain, I thought I optimized it pretty good, but I guess not. I use RoseStacker for all stacking and mob stuff and ClearLagg for entity clearing. And before you say the clearlagg message about the tree, I don't have issues with mob spawning, I have issues with the amount of entities there are on the server and if I didnt set up clear lagg, my TPS would probably be at like 10. There is a setting in RoseStacker called death-event-trigger-async and it is set to false unfortunately. I can't set it to true because I get flooded with errors in console and it doesn't work because other plugins that dont use async are blocking it (error in comments) If you got any tips or tricks, let me know please and thank you! https://spark.lucko.me/8ml2BI5OtF
spark
spark is a performance profiler for Minecraft clients, servers, and proxies.
9 Replies
Nuper
NuperOP3mo ago
error msg
𝐁𝐢𝐪𝐮𝐚𝐭𝐞𝐫𝐧𝐢𝐨𝐧𝐬
Unironically the stacker is taking quite a lot of time in the main thread
No description
Nuper
NuperOP3mo ago
right, thats why I am asking how to optimize it better
Lunaiskey
Lunaiskey3mo ago
tbh its kinda up to the dev of the stacker plugin to optimize their stacking
corstkiller00
corstkiller003mo ago
As someone who runs a paper server that hits 80 players I would stay away from mob stacking plugins Better to use a plug-in that actually tackles the issue like farm control
Cooleg
Cooleg3mo ago
Personally I'd be looking to optimize that loot plugin instead of specifically the stacker That loot plugin is far more problematic from what it seems
Nuper
NuperOP3mo ago
I mostly fixed the issue. When the entire stack of mobs died, the server would drop tps due to the amount of loot it was generating. There is a option in RoseStacker that makes loot calculating async, but it has conflicts with other plugins that aren't async, so its unusable. So for now I just disabled the option for the entire stack to die at once, and it has no issues now, players just have to optimize their farms better to kill more mobs at a time
Cooleg
Cooleg3mo ago
oh yeah thats how most op skyblock servers work anyways from what ive seen
Lunaiskey
Lunaiskey3mo ago
yeah is fun to spam click killing mobs

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