LOD Chunk Render Distance for server

So in my singleplayer world i can make alot of chunks generate by just extending the distance on DH options, i have it set to 4096 which explands the distance of the world greatly and i really like it. I have my own server setup aswell and i tried to do the same thing by going into the DH settings on the server folder and i think its maxgenerationrequestdistance in which i also put it to 4096 but it doesnt even come close to the distance generated on my singleplayer world, even though i set it to generate the same amnmount of chunks, any help? thanks! heres my server file just in case this helps.
15 Replies
Allium
Allium3mo ago
message.txt uploaded to mclo.gs
Uploaded by naldo
Garbage Bob
Garbage Bob3mo ago
Are the chunks generated yet? If not, run the /dh pregen command overnight
Naldo
NaldoOP3mo ago
So there’s no way to generate the as the player? Like how u do it in single player?
Garbage Bob
Garbage Bob3mo ago
No the server has to generate the chunks instead, not your PC Its actually better since you can start it on your server and just go to bed No need to leave your PC running
Naldo
NaldoOP3mo ago
The problem is, wouldn’t that stop working as soon as I move into a new area? For example, when I’m exploring, I want to always be able to see far into the distance. But since I’m constantly generating new chunks while exploring, and because I’m on a server, the render distance is much lower than in my single-player world. In single-player, even when I’m generating new chunks, I can still see very far. That’s exactly what I’m trying to fix. I’m not sure if I’m explaining it clearly or if I’m making sense, haha.
Miki_P98
Miki_P983mo ago
!slowgen
YAGPDB.xyz
YAGPDB.xyz3mo ago
World generation in general is quite slow, if you want to speed it up: Install Noisium, Lithium and C2ME(DH 2.3.0+). These mods can improve generation speed by a bit, but it will still not be fast. Increase CPU Load in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU. To see if Distant Generator is really working or not: 1) Check CPU usage while in-game, using Aggressive settings of CPU Load. If CPU usage's hovering around 80-100%, the LoDs are generating in the background. 2) Go to DH settings > Advanced Options > Debug > Wireframe, set Enable Debug Wireframe Rendering and Show World Gen Queue to True. Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)
Miki_P98
Miki_P983mo ago
If the server is slower in generating chunks then your PC there isn’t much that can be done
Naldo
NaldoOP3mo ago
@Miki_P98 i dont think the debug options work on severs atleast for me they dont work i cant see it moving unlike on my singleplayer world. but i know its working so idk is it a me thing? or do they just dont work on servers
Miki_P98
Miki_P983mo ago
No idea, never tried it on a server
Garbage Bob
Garbage Bob3mo ago
Yeah it wont naturally pregen LODs outside your vanilla radius For my SMP i just preemptively ran the command Our base was on the coast so I had a 500 radius gen start 500 chunks east of our base Basically generating 1000 chunk wide square east of our base
Naldo
NaldoOP3mo ago
Gotcha Welp
Garbage Bob
Garbage Bob3mo ago
Ofc if you have land in all directions then you'll be better off generating at your base
Naldo
NaldoOP3mo ago
Thanks for answering lol, let’s see if in the future they can make it work more like in single player, they just added server functionality so let’s see
Miki_P98
Miki_P983mo ago
It works exactly as in single player With the added thing that the clients requests the server for the generation, and then the server sends the LODs to the client

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