Using Machine and Entity Together for Event Sourcing and RPC in Effect Typescript
I got my first system with cluster entities and rpc online today. Good experience and I’m excited about the direction. While thinking about how to persist entity state and/or rebuild their state from messages, I noticed the Machine concept in the experimental package. Machine looks a lot like an “event sourced entity” construct but doesn’t lean into the Rpc constructs in the same way Entity does. Is anyone thinking about using these (Machine, Entity) together?
