TerraFirmaCraft foliage color mismatch/Full - Save Chunks causing TPS spikes still
The LOD chunks don't match the grass color of the actual grass color in TerraFirmaCraft, and setting the Distance Generator mode to Full - Save Chunks still causes very large TPS spikes. This happens with both LZ4 and LZMA2 compression

5 Replies
Terrafirmacraft's top grass texture has to be darker than whatever is later displayed on the block
It should be fixable with a resourcepack, but someone would need to take a closer look at the grass model and texture
using a resource pack that changes the colormap to be closer to vanilla minecrafts makes it less noticable but in some areas its still there
I thought maybe it would be because tfc grass color’s change drastically throughout the year.
If any mod changes the colours of foliage (or anything else) during gameplay, those changes won't be visible after a world reload, though at world reload all LoD colours should be recalculated to the current "season" (or whatever else) and be correct