how do people render world view so far
i dont get how people can get render distance of more than 1000 chunks using distant horizons, i have a laptop with an i7 9750h and 16gb ram and rtx 2060, it takes like 4hours to generate 256 readius, more than 100 hours for 1000 radis, and i know that my cpu is not a beast but its not weak at all, if we consider that something like i7 13700k is 3 time as strong as mine, which it isnt, it would still take that cpu atlesast 30h to generate the chucks, multiple days if its something like 3000, so how? i know is that minecraft world generation engine is really crap, are there mods that overwrite it somehow? anything i should know ? and thanks in advance
161 Replies
a 9750h does not take 4 hours to generate a 256 chunk radius
and consuming like 10gbs of ram
its set to i paid for the whole cpu too

is that big globe
its kind expected to be a lot slower than vanilla
but i heard its faster than vanilla
and i have tried vanilla before, nearly exact same time
yea if you enable hyperspeed generation in the settings of it
do u know how to do that ?
and does it compromize anything ?
its in the big globe settings, mod menu should let you access that
You won't get trees and structures
thats a bad compromize
what about vanilla how do i help my situation
only on the LODs, once you travel there it will generate them
but still, the trees are part of what makes the game stunning
install mods like c2me, lithium, noisium
i only had lithium, hope this makes a difference
it takes 1 hours now
that helped tons, thaks alot mate
You can change the
globalExecutorParallelism
inside the c2me.toml
to your thread count if you wanna make it even speedierwhat is this crap man

i dont even get an estimation
it was going well, then suddenly i see 100h, and now not even the counter works
its down to 40 now
but still, it should take like 4 hours or something
after what u told me
how is the estimate gone lmao
it just gave up on me
xd
yeah the counter just lied to my face when it said it will take only an hour
its back to exactly the same numbers before installing the mods
does the server has like its own mods pack that u can just install, with all the optimizations and so on
You can use the adrenaline modpack as a base
does it have all the optimization needed?
pretty much
except c2me maybe
also what version do u think is best currently for this activity
i know its not the lastest since somemods are not neccessarly compatible
If you want the most mods in 1.21, 1.21.1 is the best
1.20.1 has the most mods out of the modern versions though
1.21.1 supports dh 2.3.3b right ?
that counter is very usefull
DH supports a dozen different versions

oh very noice
i have an unrelated question between me and you
did u ever get scammed
not that I can remember, why?
i just got scammed yesterday
and my ego took a hit
rip
yeah, it was a classical scam too
TELL ME
WHAT KIND OF BANKING SYSTEM HAS THE ENTIRETY OF ITS SECURITY AS THE 6 verification
am mad at myself, but that day i really knew it was a scam, i just didnt expect i could get compromized with so little information
oh a banking scam
yeah
hi sorry man
the mods really didnt help by much

how do i check the cps
F3 menu
where

on the right
7 chunks/s
and isnt that number insanely terrible
it should be more than 10 times as much
like 80 or 90
what could the issue be
you using big globe
no i changed it to tectonic and teralith
the cps seems to stuck at 7
as if being throtteled by something
yeah its dead on 7 cps
btw iam using fabulously optimized with some extra mods
one world gen task takes about 7 seconds to complete

that is very slow
i will try a new bare bones instance, to see if one the mods may be throttling it
can you share your mods list


thats the original pack
as for the new instance

did you do this?
no i didnt
do that
where do i find the c2me.toml?
in your config folder
is that a file
oh alright
should be set to 12 i think
its set to "default "
just change it to 12
i set to just the int 12?
alright
without "
yeah exactly
now trial 2
the number above that option is what it would normally use
# (Default:
still very bad

quite hurenduce
with my own bare bone instance the game reaches 28 cps
which is a major improvement but still far worst than it should be
without terralith/tectonic?
NEVER MIND
or with
no with
oh
does chunk loading stop for some reason when i switch tabs ?
no
after i tabed to discord
it went down to 5 and refuses to go back up
no matter what
huh
DH shouldn't slow down from that
this is getting on my nervs
i already had a bad day yesterday, dont want this to be as well
it reaaaally seems throttled by something and i dont know what
did you check your thermals
i have my bd prochot limit manually set to 80 degrees
it will thermally throttle as to not pass it but still
i did countless testing
it doest hurt the performance that much
the cpu still work at like 90% performance
I mean, your cpu is about 40% slower than a ryzen 5 3600
yeah you could say something like that
and that cpu does 132 cps on vanilla terrain on a server
yeah so i should get like 80
with vanilla terrain
you are using tectonic and terralith
thats quite a bit slower than vanilla
should i try pure vanilla ?
i doubt it will make much difference
Run the community benchmark, then we know how much slower your cpu
https://docs.google.com/spreadsheets/d/1lFO4bC4OhHHCC6eqGjNbNlcj6OotxNAJ4mKBT396Wx8/edit?gid=703766985#gid=703766985
Google Docs
Distant Horizons Community Benchmarks
ok
does the benchmark litterally ustilise only dh mod ?
Yes

an error has accured
It's an estimate. It always lies to you all the time... until the counter reaches zero.
Seems like you have to go into the server folder and edit the eula file to accept the eula manually.
I also had this issue with version 1.2 of the benchmark tool, just didn't consider it to be much of a nuisance, probably because I'm technical enough to know ways around it.
How on earth does the eula editing not work
Fun
It began when I first compile 1.2, probably around that.
I'm away from PC, so I can't inspect it right now.
I don't think I ever changed that part lol
what about this now

server.properties is nowhere to be found
also eula file is no where to be found
i have to go sleep now as i am extremly tired
i will try to continue these shenanigans tomorrow
and thanks
anyhelp with those problems?
try deleting the server folder
i did a billion times
try number 2416
does it download the entire minecraft folders or something
multiple gigs? because my wifi is crap, and that may be the issue if thats the case
oh its working
finnaly
it nearly does not refress what so ever
nvm
not nvm
It only downloads the fabric jar which downloads a minecraft server
oh alright
the benchmark seems to be going as u suggested
Basicially what it does:
1. Download fabric jar
2. Start the server once to generate eula
3. Accept eula
4. Download DH jar into mods folder
5. Run the benchmark
48 for 256 radius
48 mins
so it must be an issue with other mods
can i utulise the bare bones approach to try an generate my own worlds ?
Important to note: this is vanilla generation on a server
A server generates faster than the client because it doesn't need to downsample LODs
what do u mean downsample ?
LOD
Level of detail
yeah i know what that is
what does downsample mean
DH generates LODs in the highest detail
And then downsample them to lower ones
The server doesn't do that because it sends the client the high quality ones. The client then downsamples them
oooh
thx for the explanation
you have spend quite some time with me, i hope am not a burden
thanks alot for all of this
So you additonally have on the client: tectonic + terralith (very slow) + needing to downsample the LODs
are the mods reaaally that slow tho?
i expected like 10 percent difference not 400 percent
At least double as slow, I haven't done any exact measurements
World gen mods are slow
but i seen people with 3k render distance on custom mods
how long could they have spent generating all of this
I'm currently spending 300 hours generating a 4096 radius with jjthunder
I have a 9950x3d, its slow
But usually even something like a 1024 radius is plenty for having insanely long views
oh lord
And for gameplay 256 is plenty
eeh, iwant to render those moded world just for the view
with the numbers u gave me
ur cpu is doing 17 cps
i made a mistake its 62
say how can i add mods to the benchmark tool
or something, i want to play the role of the server for my main world
i guess i have to learn how to configure minecraft servers from the console
Put mods into the mods folder of the server
Or datapacks into the custom_datapacks folder
just like that ?
Yes
then once the world generates, i can migrate that world folder to a normal client correct?
Oh, don't use the benchmarking tool to generate the world, you can just go inside the server folder and launch the fabric server jar
how would i do that
java -Xmx8G -jar fabric-server.jar nogui
do i put the fabric jar in my client
And then you can run the pregen command:
dh pregen start overworld 0 0 256
Make sure to delete the world folder before
Its a server?
The fabric jar is the serveri figured the server requires atleast some essiantial minecraft folders
i dont know what the benchmark tool downloaded
Everything it downloaded is in the server folder
Which is just a minecraft server
minecraft servers are really light
didnt know that
skillnoob i did the benchmark but my cpu is underclocked and the thermal limit is manually set to 75c, so it kind of under performs by like 10 percent, do i submit it as standard or as advanced?
standart, but just put the info in the oc field and then it will be put in the oc sheet
the server method works like a charm, am getting 80cps this way
with big globe
is the world folder all i need?
pretty much
hey bro
it really didnt work
apart from a few islands in the really far distance, distant horizons tries to generate everything again from scratch
what to do?
i inspected the sqlite in real time and yeah, its volume of 6gbs keeps increasing
thats expected
the DB the server generates is only the highest quality LOD, as i have explained before
the client needs to downsample as well, thats why the server is faster
but i thought that client will use the fully generated chunks
and then downsample them
not start entirely from scratch
thats what its doing
and i tried to generate a world normally, it was going strong with 50 cps before throttling back to 5 again
its not starting from scratch
but the timing says it is
the downsampled LODs are getting saved as well
u are saying the downsapling takes as much time as generating itself?
no
thats what the timers suggested
this is making my hear fall out this is so anoying
why is my experience so miserable with this mod
all i wanted was to enjoy some scenary
cant even get this
this is with a supposedadly server pregenerated chunks

does it do any world gen/import tasks?
because updating still takes 500ms on your cpu
so its slow
there's no such thing as throttling
try being more patient. also capping the framerate helps
but am telling you something is suriously wrong
i went as far as to dual boot linux mint, to both try a different operating system, and to try this in a new envirement with no manual throttles, and the issue still presists man am so mad
why tho
i think i should make a bug report, from what i read in the help me channel, alot people have the same issue, and it seems like they are all laptops
The cpu you have is seriously not very fast
a ryzen 5 3600 is already not fast, and yours is in comparison like 38% slower or something
brother even if it was toast it should get more than 7cps
it does 51 cps here
for a few seconds
then goes down to 5
litteraly 5 seconds after i send that images it droped to 30cps another 2 seconds and its stuck at 7 cps
they start strong but eventually fall
hmm
can you try using DH 2.3.2
the inssufficient memory during pregen post sound very familiar to my situation, they have same laptop spec
i will do that

i was generating at 35cps for like 3 mins, then 20cp for 20 seconds, and now stuck at 8cps
what's the cpu preset there?
i paid for the whole cpu
thats the highest, his cpu has 12 threads
i have come to the conclusion that the counter is just really really bad
i tried to load and entire 256 radius and it did in only 1.6 hours which is a major improvement from the 8 hours the estimation suggests