Distant horizons lods glitch.

1. when using shadows there is a bug where most of the lods are covered in shadows even when exposed to sun. 2. When turning transparency for water to fake it becomes black, when turning transparent it the water dissapears and renders the ground beneath. Done using a integrated amd gpu on laptop the shader itself provides little to no problems Ps im unsure if this is a dh issue but its bit rendering fog oike in my real chunks. Writing this so it hopefully gets fixed one day, ive done my best to fix the problem and i dont think it can be fixed by itself.
8 Replies
4re
4reOP4mo ago
And im using the newest dh that released today.
4re
4reOP4mo ago
Picture 1: transparency off regular
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4re
4reOP4mo ago
Picture 2: Fake transparency
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4re
4reOP4mo ago
Picture 3:
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4re
4reOP4mo ago
I am no developer and i know this is a very nice or a bug that perhaps only work on very few people but i would be so thrilled if it was fixed in a way that iddnt impact perf to harshly
4re
4reOP4mo ago
also a picture to show fog difference between lods and real chunks
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Miki_P98
Miki_P984mo ago
I think DH shadowmap is indeed broken But because other shaders do render transparent water I would blame this into this particular shader
4re
4reOP2mo ago
I did hqve this issue before as well in a older dh with complementary instead iirc, either its just distant horizons or my laptops integrated gpu. The latter i unfortunately cannot fix in the near future. but bsl shaders are also compatible and iirc it does work with some other people Getting a new laptop with better cpu helped solve it

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