Humanoid Pathfinding jump issue

Notice how my pathfinding produces a two jump waypoints (marked in red). But it only jumps for 1 of them? Why is that?
15 Replies
duck
duckβ€’2mo ago
I think this is a pathfinding service issue. You should contact roblox
PoppingPopper
PoppingPopperOPβ€’2mo ago
Developer Forum | Roblox
Jump waypoints in pathfinding are being ignored
Notice how my pathfinding produces a two jump waypoints (marked in red). But it only jumps for 1 of them? Why is that? I believe it’s because the first jump had not completed before the next one was requested. If that is the case, how would I detect that the first jump has completed? But maybe I’m mistaken altogether which is why I...
duck
duckβ€’2mo ago
tbf you posted it under scripting support. I think its a engine bug and those hators πŸ˜” I feel bad for yoyu
PoppingPopper
PoppingPopperOPβ€’2mo ago
Lmao just saw. Well I guess I thought first that this could be an issue with my code. Wasn't aware I was going to recieve prejudice for posting. :laughcry:
duck
duckβ€’2mo ago
yeahh dev fourm actually sucks
PoppingPopper
PoppingPopperOPβ€’2mo ago
Amazing
duck
duckβ€’2mo ago
the scripters there are like 0 braincells oss is like the goat you should probably ask roblox oss they don't judge if you use roblox-ts or luau I don't feel like looking into your blob of code sorry
PoppingPopper
PoppingPopperOPβ€’2mo ago
I appreciate you being here 🌟
duck
duckβ€’2mo ago
dude I want to refute this stupid person πŸ˜”
PoppingPopper
PoppingPopperOPβ€’2mo ago
It's nice to know, that I don't have to have that energy in my life 🌎
duck
duckβ€’2mo ago
yeah just ghost that guy πŸ’€ he will understand one day how good typescript is
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Unknown Userβ€’2mo ago
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PepeElToro41
PepeElToro41β€’2mo ago
hes got a point though js sucks this is ts though so he got that wrong (of course) why would a post cause that much hate though XD like, its just a question, answer it or go home some people are just wild
PoppingPopper
PoppingPopperOPβ€’2mo ago
No description
PoppingPopper
PoppingPopperOPβ€’2mo ago
Solution was to wait for a moment for the humanoid to land before allowing it to run a jump waypoint again

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