Humanoid Pathfinding jump issue
Notice how my pathfinding produces a two jump waypoints (marked in red). But it only jumps for 1 of them? Why is that?
15 Replies
I think this is a pathfinding service issue. You should contact roblox
π https://devforum.roblox.com/t/jump-waypoints-in-pathfinding-are-being-ignored/3838411?u=roger111
Developer Forum | Roblox
Jump waypoints in pathfinding are being ignored
Notice how my pathfinding produces a two jump waypoints (marked in red). But it only jumps for 1 of them? Why is that? I believe itβs because the first jump had not completed before the next one was requested. If that is the case, how would I detect that the first jump has completed? But maybe Iβm mistaken altogether which is why I...
tbf you posted it under scripting support. I think its a engine bug
and those hators
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I feel bad for yoyu
Lmao just saw. Well I guess I thought first that this could be an issue with my code. Wasn't aware I was going to recieve prejudice for posting. :laughcry:
yeahh
dev fourm actually sucks
Amazing
the scripters there are like
0 braincells
oss is like the goat
you should probably ask roblox oss
they don't judge if you use roblox-ts or luau
I don't feel like looking into your blob of code
sorry
I appreciate you being here π
dude
I want to refute this stupid person
π
It's nice to know, that I don't have to have that energy in my life π
yeah just ghost that guy π
he will understand one day how good typescript is
Unknown Userβ’2mo ago
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hes got a point though
js sucks
this is ts though
so he got that wrong (of course)
why would a post cause that much hate though XD
like, its just a question, answer it or go home
some people are just wild

Solution was to wait for a moment for the humanoid to land before allowing it to run a jump waypoint again