Build failed
I'm currently trying to set up modding for satisfactory, following the guide step by step.
Now I'm at compiling the starter project (https://docs.ficsit.app/satisfactory-modding/latest/Development/BeginnersGuide/project_setup.html#_project_compilation) and it just... failes.
No idea why, I get an exit code 1. Here the full Error message:
LogExit: Exiting.
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\System32\ntmarta.dll'. Symbol loading disabled by Include/Exclude setting.
The thread 'FAsyncWriter_FactoryGame' (114348) has exited with code 0 (0x0).
'UnrealEditor.exe' (Win32): Loaded 'C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscoreei.dll'. Symbol loading disabled by Include/Exclude setting.
The thread 69700 has exited with code 1 (0x1).
The thread 82736 has exited with code 1 (0x1).
The thread 109096 has exited with code 1 (0x1).
The thread 18756 has exited with code 1 (0x1).
The thread 117512 has exited with code 1 (0x1).
The thread 101684 has exited with code 1 (0x1).
The thread 115164 has exited with code 1 (0x1).
The thread 116812 has exited with code 1 (0x1).
The program '[57064] UnrealEditor.exe' has exited with code 1 (0x1).
If anyone knows how to fix that that would be great
Project Setup :: Satisfactory Modding Documentation
Now that you’ve installed all of the prerequisite software and got a copy of the starter project, it’s time to start setting the...
Solution:Jump to solution
Did you integrate Wwise properly?
```
D:\Satisfactory Modding\Satisfactory Mod Loader\Plugins\AbstractInstance\Source\AbstractInstance\Public\InstanceData.h(92): Error: Unable to find 'class', 'delegate', 'enum', or 'struct' with name 'AkInstancedMeshType'
D:\Satisfactory Modding\Satisfactory Mod Loader\Plugins\AbstractInstance\Source\AbstractInstance\Public\AbstractInstanceManager.h(83): Error: Unable to find 'class', 'delegate', 'enum', or 'struct' with name 'UAkInstancedGeometryComponent'
D:\Satisfactory Modding\Satisfactory Mod Loader\Source\FactoryGame\Public\FGAudioMeteringSubsystem.h(13): Error: Unable to find 'struct' with name 'FAkBusMeteringInfo'...
25 Replies
Could you dump the full log file? I think there is context missing that would help.
Sure
What are you building it through? Just to be certain, Rider or Visual Studio? I assume you generated/opened the
.sln
file in one of those.
Both are fine, I am just making sure I know which to look at.Solution
Did you integrate Wwise properly?
Visual Studio 2022
It's complaining about being unable to find Wwise types
yes, I think so. Followed every step in the instruction...
oh
it deleted the unreal project from the Wwise launcher
For first timers, and yeah, I'm guilty of this even now... take it slow and don't try to speed read
Tried redoing the Wwise thing but now I got this:
Now I got this...

Delete the Wwise related files, it shouldn't see it as modify Wwise, it should see it as a fresh integrate Wwise
thx I'll try
I deleted the whole wwise folder but it still says upgrade...
Did you restart the Wwise launcher?
yes
Hmmm, consider deleting the Starter Project folder and starting fresh from that point onwards
looks like it still has the file path
There can be other files left around
Oh now it worked
ok, it crashed again. no, I'm tired of this. I just wanted to do it for fun, but now that it doesen't work at all... Let's try again in a few years or so, I have enough. Maybe it's my fault, maybe it's not, I don't care.
:(
I know but I'm tired of this. I'M happy playing the great mods you guys code.