Conveyors Belts randomly stop moving items

I'm having an issue where my conveyor belts will randomly stop transporting items. The conveyors will have the "ghost" of an item on it, and I'll have to dismantle the entire section up to a splitter/merge and then place the conveyors again. After that, it works for...an amount of time, and then it seems like some other belt in my world stop working correctly. This has caused so many issues. I've tried changing enhanced conveyor speeds back to default, tried setting construction preferences values back to default. I'm not sure what else to try, I'm kind of at a loss as to what mod it might be. Attached a screenshot to show the "ghosting" effect and then what happens if I hook it back up before I dismantle the whole section.
13 Replies
FICSIT-Fred
FICSIT-Fred2mo ago
SMM Version: 3.0.3
SML Version: 3.11.1
Installed Mods: 89
Game: WindowsClient CL 424353 from steam
Path: `e:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
SMM Version: 3.0.3
SML Version: 3.11.1
Installed Mods: 89
Game: WindowsClient CL 424353 from steam
Path: `e:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
-# Responding to Key Details for SMMDebug-2025-07-24-20-40-00.zip triggered by @ZRT
sjhoward
sjhoward2mo ago
>debugmods
FICSIT-Fred
FICSIT-Fred2mo ago
Follow this flowchart to troubleshoot issues caused by mods (crashes, unexpected behavior, etc.). More information can be found on the docs: https://docs.ficsit.app/satisfactory-modding/latest/faq.html#_how_can_i_troubleshoot_crash_issues
ZRT
ZRTOP2mo ago
The issue is that lack of ability to do it on demand. It's random. Sometimes it doesn't happen for 3-4 days at a time, and then sometimes it'll happen 3 times in like an hour.
sjhoward
sjhoward2mo ago
Oof, yeah that's gonna be difficult to diagnose. How recently had you experienced the issue when you generated the debug log?
ZRT
ZRTOP2mo ago
I noticed it and then immediately alt tabbed and did it
sjhoward
sjhoward2mo ago
so seconds rather than minutes? here's the last ~1min of the log
[2025.07.24-20.38.45:454][331]LogStreaming: Display: 0.362 ms for processing 29703 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 1 (22424->22423) packages and 1 (59468->59467) public exports.
[2025.07.24-20.39.13:646][998]LogSave: Warning: New/Old Root size mismatch!
[2025.07.24-20.39.13:759][998]LogGame: World Serialization (save): 1.548 seconds (game thread)
[2025.07.24-20.39.14:252][ 10]LogOnlineServices: Warning: UpdatePresence: Set field [steam_display] to [#BasicBaseBuild]
[2025.07.24-20.39.14:252][ 10]LogOnlineServices: Warning: UpdatePresence: Set field [Location] to [Dune Desert]
[2025.07.24-20.39.14:252][ 10]LogOnlineServices: Warning: UpdatePresence: Set field [Tier] to [9]
[2025.07.24-20.39.14:252][ 10]LogOnlineServices: Warning: UpdatePresence: Set field [DayTime] to [Daytime]
[2025.07.24-20.39.14:308][ 11]LogEOSSDK: LogEOSPresence: Skipping updating Presence to Online. Requested Presence is the same as the current one.
[2025.07.24-20.39.14:308][ 11]LogOnlineServices: Warning: SetPresenceResult: [EOS_Success]
[2025.07.24-20.39.17:456][ 90]LogGame: Write Backup to Disk and Cleanup time: 0.028 seconds
[2025.07.24-20.39.17:456][ 90]LogGame: Compression: 3.618 seconds (background)
[2025.07.24-20.39.17:456][ 90]LogGame: Write To Disk: 0.028 seconds (background)
[2025.07.24-20.39.44:270][793]LogOnlineServices: Warning: UpdatePresence: Set field [steam_display] to [#RestBase]
[2025.07.24-20.39.44:270][793]LogOnlineServices: Warning: UpdatePresence: Set field [Location] to [Dune Desert]
[2025.07.24-20.39.44:270][793]LogOnlineServices: Warning: UpdatePresence: Set field [Tier] to [9]
[2025.07.24-20.39.44:311][794]LogEOSSDK: LogEOSPresence: Updating Presence to Online. LocalUserId=[782...69c] RichText=[]
[2025.07.24-20.39.44:358][795]LogEOSSDK: Warning: LogEOS: FEpicGamesPlatform::GetOnlinePlatformType - unable to map None to EOS_OnlinePlatformType
[2025.07.24-20.39.44:502][799]LogOnlineServices: Warning: SetPresenceResult: [EOS_Success]
[2025.07.24-20.39.46:615][858]LogStreaming: Display: 0.034 ms for processing 2517 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (22427->22427) packages and 0 (59471->59471) public exports.
[2025.07.24-20.38.45:454][331]LogStreaming: Display: 0.362 ms for processing 29703 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 1 (22424->22423) packages and 1 (59468->59467) public exports.
[2025.07.24-20.39.13:646][998]LogSave: Warning: New/Old Root size mismatch!
[2025.07.24-20.39.13:759][998]LogGame: World Serialization (save): 1.548 seconds (game thread)
[2025.07.24-20.39.14:252][ 10]LogOnlineServices: Warning: UpdatePresence: Set field [steam_display] to [#BasicBaseBuild]
[2025.07.24-20.39.14:252][ 10]LogOnlineServices: Warning: UpdatePresence: Set field [Location] to [Dune Desert]
[2025.07.24-20.39.14:252][ 10]LogOnlineServices: Warning: UpdatePresence: Set field [Tier] to [9]
[2025.07.24-20.39.14:252][ 10]LogOnlineServices: Warning: UpdatePresence: Set field [DayTime] to [Daytime]
[2025.07.24-20.39.14:308][ 11]LogEOSSDK: LogEOSPresence: Skipping updating Presence to Online. Requested Presence is the same as the current one.
[2025.07.24-20.39.14:308][ 11]LogOnlineServices: Warning: SetPresenceResult: [EOS_Success]
[2025.07.24-20.39.17:456][ 90]LogGame: Write Backup to Disk and Cleanup time: 0.028 seconds
[2025.07.24-20.39.17:456][ 90]LogGame: Compression: 3.618 seconds (background)
[2025.07.24-20.39.17:456][ 90]LogGame: Write To Disk: 0.028 seconds (background)
[2025.07.24-20.39.44:270][793]LogOnlineServices: Warning: UpdatePresence: Set field [steam_display] to [#RestBase]
[2025.07.24-20.39.44:270][793]LogOnlineServices: Warning: UpdatePresence: Set field [Location] to [Dune Desert]
[2025.07.24-20.39.44:270][793]LogOnlineServices: Warning: UpdatePresence: Set field [Tier] to [9]
[2025.07.24-20.39.44:311][794]LogEOSSDK: LogEOSPresence: Updating Presence to Online. LocalUserId=[782...69c] RichText=[]
[2025.07.24-20.39.44:358][795]LogEOSSDK: Warning: LogEOS: FEpicGamesPlatform::GetOnlinePlatformType - unable to map None to EOS_OnlinePlatformType
[2025.07.24-20.39.44:502][799]LogOnlineServices: Warning: SetPresenceResult: [EOS_Success]
[2025.07.24-20.39.46:615][858]LogStreaming: Display: 0.034 ms for processing 2517 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (22427->22427) packages and 0 (59471->59471) public exports.
seems like it's corresponding with an autosave (third line, about World Serialization)
ZRT
ZRTOP2mo ago
My game hitches for a solid second or so every save
sjhoward
sjhoward2mo ago
1.548 seconds, on that one So if you wanted a good one to eliminate first, I'd actually try without Cartograph - shouldn't impact gameplay much and it's actually a very demanding mod there's no indication in the log of what could be causing it, that I can see
ZRT
ZRTOP2mo ago
Considering it takes like 20 minutes to actually render the objects on the map, I'm not surprised. I'll give that a shot. My first thought was the mods that mess with conveyors, but I didn't see any issues when I searched between the mods I have that touch them
sjhoward
sjhoward2mo ago
Yeah I figured you would have tried that, and there's been a lot of weird interactions with cartographer since some of the base game systems changed I'm assuming your mod doesn't touch anything remotely related? (Have to ask, since this is a new issue and as far as I know your mod isn't public/used by anyone else)
ZRT
ZRTOP2mo ago
It's a content lib patch Just adds some recipes that change crafting times to be in increments on 60 seconds instead of like 2 minutes.
sjhoward
sjhoward2mo ago
yeah that's not gonna be related then lol

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