Conveyors Belts randomly stop moving items
I'm having an issue where my conveyor belts will randomly stop transporting items.
The conveyors will have the "ghost" of an item on it, and I'll have to dismantle the entire section up to a splitter/merge and then place the conveyors again. After that, it works for...an amount of time, and then it seems like some other belt in my world stop working correctly. This has caused so many issues. I've tried changing enhanced conveyor speeds back to default, tried setting construction preferences values back to default. I'm not sure what else to try, I'm kind of at a loss as to what mod it might be.
Attached a screenshot to show the "ghosting" effect and then what happens if I hook it back up before I dismantle the whole section.
13 Replies
-# Responding to
Key Details for SMMDebug-2025-07-24-20-40-00.zip
triggered by @ZRT>debugmods
Follow this flowchart to troubleshoot issues caused by mods (crashes, unexpected behavior, etc.). More information can be found on the docs: https://docs.ficsit.app/satisfactory-modding/latest/faq.html#_how_can_i_troubleshoot_crash_issues
The issue is that lack of ability to do it on demand. It's random. Sometimes it doesn't happen for 3-4 days at a time, and then sometimes it'll happen 3 times in like an hour.
Oof, yeah that's gonna be difficult to diagnose.
How recently had you experienced the issue when you generated the debug log?
I noticed it and then immediately alt tabbed and did it
so seconds rather than minutes?
here's the last ~1min of the log
seems like it's corresponding with an autosave
(third line, about World Serialization)
My game hitches for a solid second or so every save
1.548 seconds, on that one
So if you wanted a good one to eliminate first, I'd actually try without Cartograph - shouldn't impact gameplay much and it's actually a very demanding mod
there's no indication in the log of what could be causing it, that I can see
Considering it takes like 20 minutes to actually render the objects on the map, I'm not surprised. I'll give that a shot.
My first thought was the mods that mess with conveyors, but I didn't see any issues when I searched between the mods I have that touch them
Yeah I figured you would have tried that, and there's been a lot of weird interactions with cartographer since some of the base game systems changed
I'm assuming your mod doesn't touch anything remotely related?
(Have to ask, since this is a new issue and as far as I know your mod isn't public/used by anyone else)
It's a content lib patch
Just adds some recipes that change crafting times to be in increments on 60 seconds instead of like 2 minutes.
yeah that's not gonna be related then lol