tmod keeps crashing after finishing the windows debug screen

Once it finishes the debug screen it just spontaneously closes. Tried running it with administrator and it does pretty much the same thing. Normal Terraria however, works normally and launches fine.
10 Replies
aeti
aetiOP5w ago
tModLoader
tModLoader5w ago
Automatic Hastebin for aetioths (client.log): https://hst.sh/azigegeseh.cs
tModLoader
tModLoader5w ago
Automatic Hastebin for aetioths (environment-client.log): https://hst.sh/ejajunavuc.cs
aeti
aetiOP5w ago
tModLoader
tModLoader5w ago
Automatic Hastebin for aetioths (Launch.log): https://hst.sh/igopapedur.cs
aeti
aetiOP5w ago
tModLoader
tModLoader5w ago
Automatic Hastebin for aetioths (Natives.log): https://hst.sh/ahotaremed.cs
tModLoader
tModLoader5w ago
Automatic Hastebin for aetioths (terrariasteamclient.log): https://hst.sh/hohacuruli.cs Tag: assertionfailed (Owner: rijam#0000) If you are getting an error such as Assertion failed: !FAILED(hr) && "Failed to find supported audio format!" or Assertion failed: !FAILED(hr) && "Failed to activate audio client!" in your Natives.log, there is an issue with your audio device (your speakers/headphones/etc.). Things to try: * Terraria and tModLoader really don't like it if you have no audio output. If you don't have one connected, try connecting one. * If you have an audio output but you are getting the error, try switching to a different audio device (different speakers, headphones, etc.) * Make sure your audio output rate is less than or equal to 48000 Hz. * If you are using Voicemeeter, you need to configure your A1-A5 devices. * If you have Sony INZONE headphones, try setting the output device as "Chat" instead of "Game". * Try the IAudioClient workaround in the tModLoader FAQ. Audio Issues section of the FAQ https://github.com/tModLoader/tModLoader/wiki/Basic-tModLoader-Usage-FAQ#audio-issues

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