LOD's Not Rendering Within Vanilla Render Distance
I've pregenerated out to ~580 chunks around 0,0. When starting up the world in singleplayer with 512 DH render, everything seems to render around me (and in the distance) at first. Once I start moving around, terrain disappears around me, seemingly equal to the vanilla render distance I have set. Sometimes it's everything around me in that range, other times it's just certain areas. It happens whether or not I use a vanilla render of 8 or 32, and whether or not I use shaders.
To be clear, the LOD's are loaded in the distance, but then vanish as they enter my vanilla render distance. If I stay still, it will eventually load in around me. I'm currently using Bliss Shaders, but it still happens with Complementary. The game itself isn't crashing.
CPU: 12th Gen i9-12900K
GPU: GeForce RTX 3090
RAM: Corsair Dominator Platinum DDR5 32GB
This happens whether or not I assign 12GB or 24GB to Minecraft in the starting arguments.
Mods (1.25.5):
WWOO/Lithosphere
Sodium/Sodium Extra
Lithium
Iris
Noisium
ImmediatelyFast
Ferritecore
Entityculling
Distant Horizons
Fabric API/Cloth Config
Also a side question - how long should it take to load the 512 render distance? It's taking 5+ minutes for the pregenerated terrain, but maybe that's normal?
Thanks in advance for any help.



Solution:Jump to solution
Sounds like you have the DH CPU preset too high, causing normal chunk loading to slow down
11 Replies
Solution
Sounds like you have the DH CPU preset too high, causing normal chunk loading to slow down
The blank area around you is not supposed to have LODs, and the size of the area is controlled by your overdraw settings. Instead this area should contain the vanilla chunks that have nothing to do with DH. If your vanilla cumhubk loading performs poorly, then you will see what you describe.
Thanks, I set it to level 2 and it seems to be better but still happening (though when it does they load in faster than before). But of course, now it is taking longer for the LOD's to load. Is it normal for it to take 10+ minutes to load a 512 chunk radius that is pregenerated?
!overdraw
Q: There are holes at the edge of vanilla Render Distance, especially during movement
A: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one)
Some world gen speed improvement can be found when adding these three mods, but the affect will be minor:
- Noisium
- Faster Random
- C2ME (DH 2.3.0+)
The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go.
If none of that helped, you can also tune the overdraw prevention, look at the third section to know how.
Q: There are low quality full blocks behind and around non-full block, e.g. fences or ladders
A: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain.
How much of the terrain is covered is determined by the overdraw prevention:
1.0 will mean DH LODs start where vanilla chunks end.
0.1 will mean that DH render very close to the players position.
0.0 sets it on auto mode.
To fix this, you can either:
Increase your vanilla RD, which will move the DH LODs further from you.
Tune the Overdraw Prevention setting, see the next section to know how.
Q: Where do I edit the overdraw prevention setting?
A: Overdraw prevention setting can be edited inside the DH config under:
Advanced > Graphics > Culling
BUT: if you use shaders, they will influence overdraw prevention. The effectiveness of overdraw prevention depends on the shader’s internal settings, which may or may not be adjustable. However, the shader’s overdraw prevention will always operate within the limits set by DH’s overdraw prevention. To avoid conflicts, ensure that DH’s overdraw prevention is not set too high.
The vanilla can’t keep up with your movement
Did it really take 10 min or was the eta 10 min?
From the experience ETA likes to overshoot the time requirement, especially for LOD loading
I have ~580 chunks prerendered from 0,0 and I'm using a DH render of 512. When I load the world up at 0,0 and fly straight up, it takes about 5 minutes to load all of the pregenerated LOD's (or a least it looks like they stop loading in around then). I guess I'm just wondering if that's normal? There's no DH ETA messages, I'm assuming because the chunks are already pregenerated. If I move away into ungenerated territory those messages show up.
What quality preset?
I think I select Extreme but it says Custom whenever I go back into the settings.
and Balanced for the CPU
Then I’m surprised it loads so quickly
Would highly recommend going down to at least very high
ah okay, thanks! wasnt sure how fast it was supposed to load