Generate LODs from pre-existing regions ?
I downloaded a scaled earth map. LODs keep being generated to what I presume is the corresponding vanilla generation for the world seed, but these regions already exist with chunks that aren't the normal generated terrain. Is there somewhere in settings I can fix this ?
2 Replies
The map most likely contains corrupted, broken or not finished chunk data
It is very common for pre-made maps
Popular world edit tools like to output corrupted chunks
Vanilla is pretty good at still reading those broken chunks, DH is not
You can try enabling:
- Recalculate Height Map
- Assume Existing Chunks Are Finished
They might help, but the second one can cause crashes
You can also optimise the world multiple times (vanilla feature)
And you can run Chunky over the existing terrain
You can also try setting DG generator to pre existing only to at least stop DH from generating wrong LODs
!generators
- FEATURES: Complete generation of all LODs with mostly correct structures and trees. Does not save vanilla chunks, and is much faster than FULL unless C2ME is installed.
- FULL: Generates and saves both DH LODs and vanilla chunks, has 100% correct LODs, because it also saves vanilla chunks it takes the most amount of drive space. Generation speed will suck unless C2ME is installed.
- PRE-EXISTING: Generates LODs for all existing vanilla chunks.