Settings for own DH Server

When going over the config file of DH, I noticed 3 settings which confused me a bit. The first being "Real-Time Update Radius in Chunks" which was set to 256 chunks. I thought it was the LOD render distance, just like in the client menu. But then I saw "Max Generation Request Distance" and "Max Sync on Load Request Distance" being both set to 4096. Is this a maximum in the sense of being the upper limit to saved LODs or does the server actually load chunks in a radius of 4096? And would it be a good performance solution to set all 3 Settings to 256?
Solution:
Request distance is how far from the player will the server still respond and send LODs Sync on load is how far from the player will they get instant updates to everything that changed since they last played Realtime range is how far from the player will they receive an update that the LoD had changed (by other player, tnt, enderman, etc.) even though they already had the LoDs...
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Solution
Miki_P98
Miki_P984w ago
Request distance is how far from the player will the server still respond and send LODs Sync on load is how far from the player will they get instant updates to everything that changed since they last played Realtime range is how far from the player will they receive an update that the LoD had changed (by other player, tnt, enderman, etc.) even though they already had the LoDs
Miki_P98
Miki_P984w ago
Request is for generation, rest is for updates Of course everything within the client vanilla RD will also be updated no matter the settings

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