world fog
I heard that the fog setting is disabled if you are using shaders, but is there a way to make it take priority over the shader? I use complementary shaders and I don't like how you can still clearly see the LOD chunks.
I was after the way the fog looks like on bliss shaders but I personally prefer using complementary for everything else.
I was after the way the fog looks like on bliss shaders but I personally prefer using complementary for everything else.