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C#•7mo ago
Vector

Rendering Issue

So, what I have here is a raycasting engine. A big problem I’m facing in my code is that whenever I get close to any wall, its perception sort of breaks down or disappears. I was wondering if there’s any way to fix this, because I’ve been trying for the past few hours and can’t seem to figure it out.
RayCaster.cs19.37KB
Program.cs11.89KB
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