C#C
C#5mo ago
Vector

Rendering Issue

So, what I have here is a raycasting engine. A big problem I’m facing in my code is that whenever I get close to any wall, its perception sort of breaks down or disappears. I was wondering if there’s any way to fix this, because I’ve been trying for the past few hours and can’t seem to figure it out.
RayCaster.cs19.37KB
Program.cs11.89KB
Was this page helpful?