Help Needed: Adding a Flip Button to Build Menu & Detecting Clicks

Hi everyone! I'm very new to Unreal Engine and modding, so I'm still learning. I want to add a simple button to Satisfactory's build menu that lets players flip conveyors, splitters, and mergers by 180°. Could someone please explain: - How to add the button to the build menu UI? (Do I need to modify an existing widget or create a new one?) - How to detect when it's clicked? (Which class or subsystem should I use to handle the input?) Any simple explanations or examples would be really helpful! Thanks so much for your patience and any help you can offer—I really appreciate it!
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5 Replies
Rex
Rex3w ago
The UI is separate from the actual keybinding stuff For adding keybinds, see https://docs.ficsit.app/satisfactory-modding/latest/Development/Satisfactory/EnhancedInputSystem.html For adding the UI stuff, I don't know. But it's informative only so it's not required to achieve the functionality you want
Robb
Robb3w ago
>mod infinite nudge
FICSIT-Fred
FICSIT-Fred3w ago
Fred Mod Search™
Infinite Nudge
Nudge in smaller increments, scale, and rotate on any axis. Also nudge extractors! EA: :white_check_mark: EXP: :white_check_mark: Last Updated <t:1750431563:R> Created by SirDigby
If this isn't the mod you were looking for, try a different spelling.
Robb
Robb3w ago
I think it has stuff to handle keybinds and UI hints, you could probably learn from its code and go from there
Marco
MarcoOP3w ago
Thank you sooo much

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