Help Needed: Adding a Flip Button to Build Menu & Detecting Clicks
Hi everyone! I'm very new to Unreal Engine and modding, so I'm still learning. I want to add a simple button to Satisfactory's build menu that lets players flip conveyors, splitters, and mergers by 180°.
Could someone please explain:
- How to add the button to the build menu UI? (Do I need to modify an existing widget or create a new one?)
- How to detect when it's clicked? (Which class or subsystem should I use to handle the input?)
Any simple explanations or examples would be really helpful!
Thanks so much for your patience and any help you can offer—I really appreciate it!

5 Replies
The UI is separate from the actual keybinding stuff
For adding keybinds, see https://docs.ficsit.app/satisfactory-modding/latest/Development/Satisfactory/EnhancedInputSystem.html
For adding the UI stuff, I don't know. But it's informative only so it's not required to achieve the functionality you want
>mod infinite nudge
Fred Mod Search™
Infinite Nudge
Nudge in smaller increments, scale, and rotate on any axis. Also nudge extractors!
EA: :white_check_mark:
EXP: :white_check_mark:
Last Updated <t:1750431563:R>
Created by SirDigby
If this isn't the mod you were looking for, try a different spelling.
I think it has stuff to handle keybinds and UI hints, you could probably learn from its code and go from there
Thank you sooo much