Arduino Game Console

Currently have a 4 bit 64x48 screen that takes up about 1.7kb of my 2kb Arduino RAM
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20 Replies
AgentCryo
AgentCryoOP2mo ago
currently going to try making a 2D game with the new screen afraid I wont be able to store multiple games on it, if so I dont know how if you do know how please help me I might have to some how save up to build my own screen and screen controller in real life
AgentCryo
AgentCryoOP2mo ago
Got some input in
AgentCryo
AgentCryoOP2mo ago
5000 chars × 10 bits/char ÷ 230100 ≈ 0.22 seconds per frame ≈ 4–5 FPS max I think
AgentCryo
AgentCryoOP2mo ago
oh sending the whole binary all at once made it a lot faster
AgentCryo
AgentCryoOP2mo ago
500k baud
AgentCryo
AgentCryoOP2mo ago
cool at 1m baud
AgentCryo
AgentCryoOP2mo ago
what?
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AgentCryo
AgentCryoOP2mo ago
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AgentCryo
AgentCryoOP2mo ago
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AgentCryo
AgentCryoOP2mo ago
AgentCryo
AgentCryoOP2mo ago
and yes I can draw multiple
AgentCryo
AgentCryoOP2mo ago
still have some issues with the zooming
AgentCryo
AgentCryoOP2mo ago
I did have to reduce the screen size because I ran out of ram
wtf
wtf2mo ago
how about some sparse encoding? only store and send bits that are lit up
AgentCryo
AgentCryoOP2mo ago
I can try but there is still a chance I will fill the entire screen, maybe when I can afford it I will make a separate screen component irl with like a video player card with vram just for the screen
monoc
monoc4w ago
use a sd card module
AgentCryo
AgentCryoOP4w ago
can't I don't actually have any hardware besides the arduino
monoc
monoc4w ago
idk then, maybe code the games in assembly instead of cpp that should drop the size by quite a bit you dont really have any other options
AgentCryo
AgentCryoOP4w ago
its not really storage thats the problem, I just dont know how to save multiple games onto it

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