Arduino Game Console
Currently have a 4 bit 64x48 screen that takes up about 1.7kb of my 2kb Arduino RAM

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here is an old version with mono color
https://cdn.discordapp.com/attachments/1361709184743374868/1402162486685204560/20250805-0306-13.7797566.mp4?ex=6892e913&is=68919793&hm=789e2dabbcd26dc6acedfb8ec5d660151cd862a2e619116adae2100b886892fd&
https://cdn.discordapp.com/attachments/1361709184743374868/1402109694490841239/20250805-0201-07.4737475.mp4?ex=689360a9&is=68920f29&hm=8e4a28f0dd19a5a236b7aad90f8e99a1d6e36d722bc3717e805dc5d3533dab0e&
currently going to try making a 2D game with the new screen
afraid I wont be able to store multiple games on it, if so I dont know how
if you do know how please help me
I might have to some how save up to build my own screen and screen controller in real life
Got some input in
5000 chars × 10 bits/char ÷ 230100 ≈ 0.22 seconds per frame ≈ 4–5 FPS max
I think
oh sending the whole binary all at once made it a lot faster
500k baud
cool at 1m baud
what?



and yes I can draw multiple
still have some issues with the zooming
I did have to reduce the screen size because I ran out of ram
how about some sparse encoding?
only store and send bits that are lit up
I can try but there is still a chance I will fill the entire screen, maybe when I can afford it I will make a separate screen component irl with like a video player card with vram just for the screen
use a sd card module
can't
I don't actually have any hardware besides the arduino
idk then, maybe code the games in assembly instead of cpp that should drop the size by quite a bit
you dont really have any other options
its not really storage thats the problem, I just dont know how to save multiple games onto it