oculus error 1.19.2
Me and my bud have a minecraft server that uses a modpack called ciscos medievel rpg ultimate and the mod does not load it says we need oculus 1.8.0 but we have 1.6.2a I think how can we update this so it can work with our server also does it work with completmentry reimagined as thats whats in the modpack. (:
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!shadersupport
Distant Horizons and Iris Shader Support Requirements:
- DH 2.1 & Iris
- Minecraft 1.20.1, 1.20.4, 1.20.6, 1.21
- Sodium 0.5.8+
- Iris 1.7.0 - 1.7.3
- Fabric API
- A compatible shaderpack: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e
- DH 2.2 (or newer) + Iris
- Minecraft 1.20.1, 1.21.1, 1.21.3, 1.21.4, 1.21.5
- Sodium 0.5.8+
- Iris 1.7.5, 1.8, or newer
- Fabric API
- A compatible shaderpack: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e
Gist
Distant Horizons shader compatibility info
Distant Horizons shader compatibility info. GitHub Gist: instantly share code, notes, and snippets.
Only Oculus 1.7.0 has support for DH 2.1 - 2.1.2
And only Oculus 1.8+ has support for DH 2.2+
well we have 1.19.2 how can we do this without oculus?
Or update it
You would need to backport Oculus or Iris to 1.19.2
Or make someone port it for you
Else you're left with legacy shader support with Optifine or older Oculus (you need to remove the check)
Though legacy support is terrible, LoDs are not shaded, they aren't getting darker at night, they might randomluy disappaer, there will be a super visible seem between vanilla and DH
Um I do not know how to do that honesty
Can you explain the backport
You dowload the Oclulus/Iris sourcecode for the version you want to backport, change the building parameters to built for the MC version you want, update the dependencies to what is available on this MC version (or backport the dependencies too)
Then fix all the probalms and bugs that show up
Then build and you will be left with a backported jar
You wouldn't be the first to try, though I don't think anyone succeeded yet
Oof
Is there any other options? I dont think either one of us have the knowledge to do any of that😅
Our main problem is just the Oculus version...
Only the bad legacy support and updating Oculus on MC 1.19.2
The shader loader has to have special DH support for properly working shaders, there is no way around it
awww man.
Thanks for the help tho!