Disable Fading Nearby LODs

I would like to setup DH to never fade nearby LODs. I have tinkered with the Overdraw Prevention setting, but it does not seem to change anything. Basically, I would like for the LOD to remain loaded, even when right next to the player, until the actual chunk has completed loading so that there are never holes in the terrain. Is there a setting that can do this?
4 Replies
Skillnoob_
Skillnoob_3w ago
!overdraw
YAGPDB.xyz
YAGPDB.xyz3w ago
Q: There are holes at the edge of vanilla Render Distance, especially during movement A: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these three mods, but the affect will be minor: - Noisium - Faster Random - C2ME (DH 2.3.0+) The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Q: There are low quality full blocks behind and around non-full block, e.g. fences or ladders A: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: 1.0 will mean DH LODs start where vanilla chunks end. 0.1 will mean that DH render very close to the players position. 0.0 sets it on auto mode. To fix this, you can either: Increase your vanilla RD, which will move the DH LODs further from you. Tune the Overdraw Prevention setting, see the next section to know how. Q: Where do I edit the overdraw prevention setting? A: Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Culling BUT: if you use shaders, they will influence overdraw prevention. The effectiveness of overdraw prevention depends on the shader’s internal settings, which may or may not be adjustable. However, the shader’s overdraw prevention will always operate within the limits set by DH’s overdraw prevention. To avoid conflicts, ensure that DH’s overdraw prevention is not set too high.
Skillnoob_
Skillnoob_3w ago
The best you can do is Section 1, otherwise your floor will always be LODs
Miki_P98
Miki_P983w ago
If you want LoDs to always be there, you can set overdraw prevention to 0.01 If you want to disable fading, that is a separate toggle

Did you find this page helpful?