default options from game dev and c++ desktop workload + additionally:
MSVC v143 - VS 2022 C++ x64/x86 build tools (v14.34-17.4)(Out of Support)
.NET 6.0 Runtime (Out of support)
.NET Framework 4.8.1 SDK
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Redid the Project and went from there. Reinstalled Wwise 2023.1.3.8471. Re-integrated Wwise and Generated Soundbanks for all platforms.
Then Generated Project Files. Opened the solution with VS22. Besides a warnign that can be ignored, opening was fine. I ignored the extra components notification. I set the build to Development Editor Win64. i selected the FactoryGame, made it my startup project. I then selected the FactoryGame again and selected Build.
seems something in the vs22 install had an issue - build now runs. my guess is that the config on the docs selects some additional components besides whats written in the manual install, which will result in build fails.
i confirmed this on my laptop which has a fresh win 11 install. did the same thing again there but with the config from the docs - same error as mentioned.