Satisfactory ModdingSM
Satisfactory Modding6mo ago
25 replies
Rovetown

Code 6 Issue

so I wanted to get into Satisfactory Modding but get punched in the Face when trying to Build FactoryGame for the first time. Pretty much followed the Docs to the tea.

heres the Log, its rlly short since it basically fails like 2 seconds into the build:
Solution
default options from game dev and c++ desktop workload + additionally:

MSVC v143 - VS 2022 C++ x64/x86 build tools (v14.34-17.4)(Out of Support)

.NET 6.0 Runtime (Out of support)

.NET Framework 4.8.1 SDK

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Redid the Project and went from there. Reinstalled Wwise 2023.1.3.8471. Re-integrated Wwise and Generated Soundbanks for all platforms.
Then Generated Project Files. Opened the solution with VS22. Besides a warnign that can be ignored, opening was fine. I ignored the extra components notification. I set the build to Development Editor Win64. i selected the FactoryGame, made it my startup project. I then selected the FactoryGame again and selected Build.

seems something in the vs22 install had an issue - build now runs. my guess is that the config on the docs selects some additional components besides whats written in the manual install, which will result in build fails.

i confirmed this on my laptop which has a fresh win 11 install. did the same thing again there but with the config from the docs - same error as mentioned.
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