I will create 3d modeling, rc model for games or animations
I was commissioned for this project by my client. The goal was to create a car Slushious from the movie Home. This was for a personal project, not commercial usage. Really fun project, enjoyed working on it!




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Mantis Spacecraft (WIP) is an inspirational project. I thought to myself, what if there was an ET race of insectoids with a spacecraft of a corresponding design? Work in progress.




yoo looks sick! :))
Football Field Modelling I made for client project




Nice, love it 😍
Thank you
That looks so good! I neeeeeeeed ittttttttt
You can send me a dm anytime @Zoey (Alaska's version)
I'm obsessed with Slushious. And I can tell you so many details that if a normal person saw it, they would not see any differences between the original and your version.
For example. The eyes (lights) have 2 parts. 1st is the main. 2nd are 4 tiny little lights on top of the eyes (lights) pretty sure those are headlights and they dont change color when Slushious gets the Gorg power up.

If you want, I can help you perfect the model
You asked me that you needed it and asking if I need it now, I don't get your points
Wdyn
The model is good, but there is so many details that were missed. (This sounds hurtful. I'm sorry)
Oh ok, I made that according to my client request so I got no issues with it, haha
Oh yeah! I forgot. I tried to make a slushious model. It ended up looking like it was in a car crash.
Ohh
What probably didn't help was the fact that I have no idea how to work with the program I was working in.
If you have no idea with the engine you were working in, then how do you manage to do anything?
I don't understand
Now that I think about it. I was just pushing random buttons until I somehow got the hang of most of the features that I know now
That's amazing
Which engine did you use?
I just stumbled upon blender on steam.
Oh ok, thats great
I really like posing characters sometimes
That's cool
I did this Game-Ready Character Model for use in Unreal Engine 5. The Requirements were to ensure the model had PBR textures, clean topology, and ensure it's rigged and ready for use in Unreal Engine.



