it says something about rate limited something idk man ;-;
https://mclo.gs/z9nbLWO mod list: DH, entity culing, essential, euphoria patches, ferrite core, iris, sodium, sodium/embeddium dynamic lights
it works fine for me but my friend isnt able to play correctly, game crashes after like 3 seconds of being in game
6 Replies
the log is my friends log
idk if you need mine since i dont have any issues
What modlist is that?
Also can you copy the part of the log that shows the problem and paste it here?
Not a lot of people would wanna dig through you log without knowing what they are looking for...
Nvrmind found it
It seems you are very new to minecraft modding, so I will try my best. A multiplayer game of mc consist of 2 "environments", the client and the server. The server processes and generates chunks, handles entities, and everything like that. The client is the player's minecraft, and it handles getting data from the server to render, sending packets to the server, telling the server what the player is doing, and things like that. Even in singleplayer, there is a builtin server in your minecraft, so minecraft is always a cooperation between the client and the server.That said, there are mods for the client and mods for the server. Mods that are for both have distinct components for each environment. Mods like ferritecore, for example can help with a client's or server's ram usage, depending on where you put it. Mods like sodium, iris, and entity culling, however are mods for rendering. Now, tell me, what is a mod that is for rendering supposed to do in the server environment? Wrong! Trick question, they aren't supposed to do anything for the server, they just crash it. Now could you tell me what you were hoping to achieve by adding client-sided mods to the server?
its essential mod
What do you mean?
I just wanna know if you understand the above...
Mods that are cleint sided only work on any server
You can use iris or sodium perfectly fine in any server, the server cant have these mods itself, and it shouldnt
The server receives and sends packets to and from the client. Iris, for example, does not change any of that, it alters functions of the client that the server does not care about
The solution is to remove any client sided mods from the server's mod folder(essentials mod, entity culling, euphoria patches, iris, sodium, sodium/embeddium dynamic lights)
Aside from that, I recommended lithium, c²me and noisium
Also, this is not even a Distant Horizons related issue, why did you post it here?
i understand that the client side mods arent meant to be on the server
but im not running it on a server, its hosted on essential.
and i asked in the curseforge discord for why this happens and they told me distant horizons is causing the issue, and disabling distant horizons fixed it and allowed the game to function. i did not purposefully add any client side mods to the server, because there is no server. its essential world hosting
It seems something is blocking DH from creating threads
DH can't do anything about that
Does DH work if it's the only mod?