LOD generation below the player breaks beyond a certain height

I am using the Integrated Minecraft modlist. I have installed DH on top (DistantHorizons-2.3.4-b-1.20.1-fabric-forge). When I fly beyond a certain height, there is a hole below the player. Is it to be expected? There is chunky installed on Integrated Minecraft, but I didn't figure out how to disable it's pre-generation, so I couldn't test it. log: https://mclo.gs/0iCIgR3
mclo.gs
Forge 1.20.1 Client Log [#0iCIgR3]
25000 lines | 1550 errors
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Solution:
Q: There are holes at the edge of vanilla Render Distance, especially during movement A: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these three mods, but the affect will be minor: - Noisium - Faster Random ...
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5 Replies
Miki_P98
Miki_P983w ago
This looks like vanilla chunks disappearing too fast !overdraw
Solution
YAGPDB.xyz
YAGPDB.xyz3w ago
Q: There are holes at the edge of vanilla Render Distance, especially during movement A: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these three mods, but the affect will be minor: - Noisium - Faster Random - C2ME (DH 2.3.0+) The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Q: There are low quality full blocks behind and around non-full block, e.g. fences or ladders A: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: 1.0 will mean DH LODs start where vanilla chunks end. 0.1 will mean that DH render very close to the players position. 0.0 sets it on auto mode. To fix this, you can either: Increase your vanilla RD, which will move the DH LODs further from you. Tune the Overdraw Prevention setting, see the next section to know how. Q: Where do I edit the overdraw prevention setting? A: Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Culling BUT: if you use shaders, they will influence overdraw prevention. The effectiveness of overdraw prevention depends on the shader’s internal settings, which may or may not be adjustable. However, the shader’s overdraw prevention will always operate within the limits set by DH’s overdraw prevention. To avoid conflicts, ensure that DH’s overdraw prevention is not set too high.
Miki_P98
Miki_P983w ago
Section 1 Also make sure you don't have any mods that squish the vanilla RD vertically, or better have them configure to not do that. I know of 2 of such mods: - Better Fps - Render Distance - Embeddium
Ramelstag
Ramelstag3w ago
yeah im pretty sure it is one of those cases of the vertical/horizontal render distance sliders as i think i remember helping someone with that same issue and i think they were on the same modpack too if you find a horizontal and/or vertical render distance slider in video settings, put them back to 100%
Flacidusexx
FlacidusexxOP3w ago
thanks guys

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