HGL
harsh-harlequin
Unreal 4 Game Crash in Game Mode with VK_ERROR_OUT_OF_HOST_MEMORY (Steam Deck)
Game is Horizon Chase 2 from EGS. I can run the game in desktop mode fine but in game mode it crashes with lowlevelfatalerror
Here's the log
https://0x0.st/8F96.log
4 Replies
afraid-scarlet•2mo ago
not sure if there's much you can do if the game runs out of memory
you could try using GE-Proton instead of Proton Experimental maybe
harsh-harlequinOP•5w ago
Got the same crash with GE-Proton
Strangely this game used to work well in game mode before I updated steamos to 3.7 stable some months ago
Forgot to mention, other Unreal games works fine for me if I add them directly as non-steam game + proton experimental, but for some reason all non-steam launchers have this similar problem on my deck
From what I've scoured of similar bug reports, it seems it has to do with either regression with umu version I'm using or my steam deck's shader precaching option is disabled. Will try to reenable shader precaching when I get to boot my deck later today
Update: I always had shader precache enabled
The shader cache download option being disabled is no longer an issue. I fail to see how umu could influence anything regarding VRAM
Could you send in another game log? The above one is expired (they're only valid for 1 day)
harsh-harlequinOP•3w ago
https://0x0.st/8Fl9.log
Here's from a different game (X-Morph Defense) with identincal error message. It doesn't crash right away but the game runs in black screen (audio and input are still present). From what I gather the log seems to vomit gamescope error with the familiar VK_ERROR_OUT_OF_HOST_MEMORY message
Figured the fix courtesy of the other thread, I have to remove ALL gamescope installed by flatpak to get all these games back working on game mode. Marked as solved