Roblox Grow a Garden Hireable Gardener Concept (Repost) - Grow a Garden
Gardeners are a game mechanic in the game that function similar to pets. They wander around the garden, although mostly around their designated plot. However, Gardeners are temporary and provide passive rather than periodical buffs. Gardeners also work while the players are offline. The player has three gardener slots in total and more slots cannot be bought, and each gardener can be appointed to a maximum 3 plots (half plots are counted as 1) in which they will perform their respective tasks. Upon hiring any Gardener, the player will get badge "Helping Hand". The gardeners also have a "mood" mechanic which affects their performance. 70 - 100% - Happy 40 - 70% - Neutral 0 - 40% - Irritated This, along with their activity duration left shows above them. There are three moods: happy, neutral and irritated. Their mood drops very slowly and passively, around 3% every 20 minutes, and more suddenly during the heatwave and tornado events (30-40%), as well as when a fruit is stolen from the player's plot (20%) (Normal and Racoon). Mood drops slower when player is not in the game. Mood can be increased by giving them sheckles (cost depends on the Gardener) or fruits (sheckles are preferred). Clicking on Gardeners will show four options: Give; either sheckles (3 Options, depending) or fruits (same as pet giving), Fire (they will immediately disappear, your sheckles will NOT be refunded), Assign Plant (a menu of all available plants [e.g Single-Harvest plants for a Single-Harvest Gardener] in your garden will appear and you can choose up to 3-25 plants they will harvest passively (even if you are offline) or Designate Plot (click on a plot, will not work if another gardener already has it designated). Additionally, the mood of the gardeners will take more time to drop depending of the rarity of the crops in the player's garden. Gardeners start off with "Neutral" Mood. Gardeners can only tend to plants in their designat
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only these plants will appear in the menu when clicking Assign Plant. Gardeners can be recruited in William The Employer's Hire shop, located in-between the sell and seed shop. Similar to the Gear, Egg, Cosmetic and Seed shop, this shop resets has a timer and resets every 25 minutes. William the employer wears a black suit with a more modern-looking shack than others. When a Gardener is not "available", it will say "NO HIRE AVAILABILITY". (William The Employer) Storage Crate: Storage Crates and Barrels will be available in the Cosmetic Shop for 10,000,000 and 30,000,000 sheckles respectively with a placing limit of 3. A crate will have 50 storage and a barrel will have 75. When the user's inventory is full, harvesting gardeners will put fruits in here. Players can open crates/barrels by holding I which will open both crate and user inventory, and the player simply has to click their fruits to shift them to the crate. There will also be a "place all" button. Crates cannot be removed unless empty. When a Gardener is designated to a multi-harvest plant, it will only harvest fruits of that plant, but if it is designated to a single-harvest plant, it will harvest all plants of that type (e.g designated carrot, it will harvest all carrot). Gardeners: 1. "Farmer" Rarity: Uncommon Stock Chance: 98% Duration: 45 minutes Price: 25,000 Sheckles Description: Happy: The farmer buys 1-3 of the most expensive single-harvest plant currently available in the seed shop (with half cost to the user) every 10 minutes and plants it in their designated plot, while also applying a 3x size buff and a 15% chance of either gold or rainbow mutation. Works offline. Additionally, while active, the farmer provides a 1.4x value multiplier for all single harvest plants and a small size and rarity buff for all single harvest plants. The Farmer can be assigned to 3 plots and can be set to harvest all of 3 types of single-harvest plants. Neutr
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buys 1-2 random Single-Harvest plant every 10 minutes instead. Chances of size and mutation is decreased slightly and value multiplier drops to 1.3x. Irritated: Buys 1 random Single-Harvest plant instead. Mutation and size buff chance decreases significantly. Value multiplier drops to 1.1x. Payment options: 1500 Sheckles: + 10% mood 3500 Sheckles: + 25% mood 5000 Sheckles: + 50% mood 2. "Skilled Gardener" Rarity: Rare Stock Chance: 53% Duration: 1 hour Price: 450,000 Sheckles Description: Happy: Every 15 minutes, the Skilled Gardener will buy a random one of the three rarest multiharvest seeds on stock and put it into the user's inventory. The skilled gardener can also be allocated to 5 different multiharvest fruits, which it will harvest 1 fruit every 20 seconds and store in the user's inventory including while offline. While harvesting, there will be a random chance of getting the "Handpicked" mutation, giving 2x multiplier. All multiharvest fruits will grow faster by 10% and will recieve a small boost in mutation chances and size. Neutral: Ever 17 minutes, the Skilled Gardener will buy one of the five rarest multiharvest seeds on stock. It will harvest 1 assigned fruit every 22 seconds. Lower chances of Handpicked, growth speed, size and mutation chance of multharvest fruits. Irritated: Every 17 minutes, the Skilled Gardener will buy a random multiharvest seed. It will harvest assigned one fruit every 29 seconds. Significantly low chances of Handpicked, growth speed, size and mutation chance of multharvest fruits. Payment options: 100,000 Sheckles: + 10% mood 145,000 Sheckles: + 30% mood 200,000 Sheckles: + 50% mood 3. "Angry Gardener" Rarity: Legendary Stock Chance: 22% Duration: 2 hours Price: 2,000,000 Sheckles Description: The Angry Gardener's sole purpose is to prevent stealing. However, it can also be designated to 3 (any type of) plants to passively harvest although it will only harvest 1 fruit eve
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The Angry Gardener's mood is always irritated, no matter what. When an opposing player enters the Garden and tries to steal, it will say [Angry Gardener has prevented you from performing this action]. The Angry Gardener will then chase you even if you accidentally pressed E and if caught, you would be teleported out of the Garden. If a Fox or a Racoon tries to steal, the Angry Gardener will also chase it out and it will return to the opposing player with a saddened animation. 4. "Watering Gardener" Rarity: Legendary Stock Chance: 11% Duration: 1 hour Price: 2,500,000 Sheckles Description: Happy: The Watering Gardener will boost all plant growth by 60% and water a random plant every 5 minutes, advancing it's growth by 25 minutes. It can be designated to 7 different plants which it will harvest every 30 seconds, with respect to their harvest type. Neutral: The Watering Gardener will boost all plant growth by 40% and water a random plant every 6 minutes, advancing it's growth by 20 minutes. It can be designated to 7 different plants which it will harvest every 35 seconds, with respect to their harvest type. Irritated: The Watering Gardener will boost all plant growth by 25% and water a random plant every 8 minutes, advancing it's growth by 10 minutes. It can be designated to 7 different plants which it will harvest every 45 seconds, with respect to their harvest type. Payment options: 300,000 Sheckles: +25% mood 500,000 Sheckles: +50% mood 700,000 Sheckles: +75% mood 5. "Elegant Gardener" Rarity: Mythical Stock Chance: 7% Duration: 3 hours Price: 7,500,000 Sheckles Description: Happy: The Elegant Gardener gives all pets +1000 xp every 12.5 minutes and reduces their cooldowns by 10%. The Elegant Gardener also buys 5 random crops from the seed shop and places it in their assigned plot every 10 minutes with the general preference of higher tier crops. The Elegant Gardener then sells all single-harvest planted prod
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rarity below Legendary every hour. The chances of golden and rainbow grops are greatly increased. All multi-harvest crops grow at twice the speed. The Elegant Gardener can be assigned to up to 15 plants, which it harvests every 8 seconds. The Elegant Farmer also applies effect "fertilized" to a random plant every 45 minutes, causing it to grow slightly in size. Neutral: +750 xpp to all pets every 12.5 minutes (doesn't reduce cooldown). Buys 3 instead of 5 crops every 10 minutes (higher tier preference). Harvesting speed becomes 10 and fertilized happens every hour instead. Irritated. The Elegant Gardener gives all pets 500 xp every 13 minutes (doesn't reduce cooldown). Buys 1-3 instead of 5 crops every 10 minutes (without higher tier preference). Harvesting speed becomes 15 and fertilized is disabled. Payment options: 500,000 Sheckles: +15% mood 1,000,000 Sheckles: +35% mood 2,500,000 Sheckles: +100% mood 6. "Hard-Working Gardener" Rarity: Divine Stock Chance: 4% Duration: 24 hours. Price: 10,000,000 Description: Happy: The Hard-Working Gardener can be assigned to 30 plants, and he can duplicate every harvested plant with a 15% chance. The mood of the Hard-Working Gardener will drop three times slower than other Gardeners. Hard-Working Gardener has a backpack behind them, which allows them to house 15000 plants after the player's inventory is filled. After the gardener's 24 hours are up, and the player joins the game, there will be a message saying that the player must sell all their crops or place them in crates in five minutes or they will disappear. Neutral: Duplication chance drops to 7% Irritated: One in every ten harvested plant will disappear Payment options: 300,000 Sheckles: +10% mood 1,000,000 Sheckles: +45% mood 1,650,000 Sheckles: +100% mood 6. "Majestic Expert Gardener" Rarity: Divine Stock Chance: 1.5% Duration: 5 hours Price: 20,000,000 Sheckles Description: Happy: The Majestic Expert Gardener
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all the stock currently in game with half price every 25 minutes. The Majestic Expert Gardener "blesses" all the crops in one it's assigned plots every 25 minutes, giving ~50% of the crops the "Blessed" mutation with a 50x multiplier. Every 40 minutes, the Majestic Expert Gardener chooses a seed of rarity between Uncommon and Mythical in the player's garden and duplicates and replants it. Will only work if the user has at least 150 seeds in their Garden. Random event mutations will be applied when the user is offline, such as "Winstruck", "Wet", "Chilled", "Frozen", "Shocked", "Twisted or "Sundried" although at a lower rate than if the player was AFK. 11% of all seeds multi-harvest the Majestic Expert Gardener buys from the seed shop get the [Lucky] tag, which gives then a 0.6% chance to become Gold or Rainbow plants, and significantly increases the size and yield of the plant when planted. Neutral: Blesses every 30 minutes, with 45% affected. Sundried will be excluded from the random mutation application. Duplicates every 45 minutes. Only 7% of seeds will get [Lucky]. Irritated: Blesses every 40 minutes, with 30% effected. Only "Windstruck, "Chilled", "Wet" and "Frozen will be applied. Duplicates every 50 minutes. Will buy 4/10 stock instead of half. Only 4% of seeds will get [Lucky]. The Majestic Expert Gardener can be assigned to up to 20 plants and it harvests 1 every 5 seconds. Payment options: 2,000,000 Sheckles: +15% mood 3,000,000 Sheckles: +25% mood 5,000,000 Sheckles: +50% mood 7. "Fairy" Rarity: Prismatic Stock Chance: 0.09% Duration: 5 hours Price: 100,000,000 Sheckles Description: The Fairy will always remain happy. The Fairy buys 6/10 of the upper half of all stock in the shop with half price, with a 13% chance to duplicate a seed every time it's bought, every 10 minutes. The Fairy moves it's wand (or no animation obviously if player is not in game) every 15 minutes and all nearby crops have a
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turn "Magical", which applies a 50x multiplier, and a 1% chance to turn "Illuminated", which applies a 300x multiplier. While offline, all crops will have a random chance to turn "Winstruck", "Wet", "Chilled", "Frozen", "Shocked", "Bloodlit", "Moonlit", "Twisted or "Sundried", with a small chance of"Voidtouched", "Paradisal", "Cooked", "Disco", "Heavenly", "Galactical" or "Alienlike". Will take a seed between Rare and Prismatic (with significantly lesser chances of higher rarities) currently in the Player's garden and duplicate and replant it. If an opposing player tries to steal from the player's garden, the Fairy will prevent it and point their wand at them which will give them a slight speed debuff. 9% of all multi-harvest seed shop seeds will be given the [Super Lucky] tag, which gives a 4.1% chance of Gold or Rainbow and greatly increase plant size. The player's Garden will be covered with a yellow aura which will speed up plant growth, mutation chances or fruit size. The fairy can be assigned to up to 20 plants and it harvests one every 5 seconds. Note: Gardeners will not buy seeds if the user does not have enough money or switch to a cheaper one (e.g Mushroom is on stock but user has no money for the Farmer Gardener to buy it, it will buy, say orange tulip if it is second on the most expensive list). Additionally, Gardeners will not harvest plants if the users inventory is full (unless given a crate) or will not plant seeds if the limit is reached.
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OMG so thoughtful!!! I love this ideas
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