Resoruces for Learning SOLID Principles and Practice in Unity
I'm a beginner with C# and am trying to learn the SOLID principles.
Can you recommend any resources to help me understand and apply these principles? Also, what kind of projects could I replicate to practice effectively?
I will need to apply these principles in Unity Engine, but not for game development, so I would need practical examples that can be adapted to this context.
Unfortunately, my current programming stack is different, so I'm also looking for resources that can facilitate the transition to C# and Unity.
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