My Local server looks like can't connect to mod manager for some reason, the normal game runs normal
Anyone know what's happening? I followed all the guides I could, but no sucess, the game says the server I'm hosting don't have the mods


19 Replies
And sorry in case my english is a little bad.
>debughere
We need more information to help you. Before launching the game again, open the Mod Manager and use the "Generate debug info" option, then send the zip file produced here in this channel.
If you need to access older log files, see https://docs.ficsit.app/satisfactory-modding/latest/faq.html#Files_Logs
like this?
-# Responding to
Key Details for SMMDebug-2025-08-13-02-27-10.zip
triggered by @Guto Churrasit seems to be failing to detect the server install properly, even though the screenshot you sent shows them installed, weird
can you try using the switch to turn mods off, then back on again, with the server selected?
I fixed this part, I forgot I moved the game instalation to C
now the problem seems like another thing
-# Responding to
Key Details for SMMDebug-2025-08-13-02-42-34.zip
triggered by @Guto ChurrasI fear that it's because it's a little too much mods for the server, idk
and sorry for this dumb part
ah yeah if you move it you need to use steam to move it
more info:
>manualmove
SMM queries the APIs of the EPIC and Steam game store apps to determine where your game is. If you moved its location after installation manually, your installer client will not know where it is. You will need to reinstall your game through your store client so that it is in a known location. This will not affect your saves.
I used the steamCMD, changed the location, but turned it back in place
I thought it was because the server wasn't installed in steam folder in the first place, dumb me
I don't know if SMM can detect servers in arbitrary places from steamcmd installs, you may have to add it manually via the Filepath approach on this docs page. I haven't set up a server in that manner so I'm not sure
https://docs.ficsit.app/satisfactory-modding/latest/ForUsers/DedicatedServerSetup.html#GetModManager
Installing Mods on Dedicated Servers :: Satisfactory Modding Docume...
SML3.7.0 enabled the compilation of mods for Dedicated Servers and SMM3 makes it easy to manage mods on a server, be it a local server or ho...
I read it, but, there is another way to connect to the server instead of the path to the .exe?
usually servers are installed on another computer, not the same one as SMM
ow, I see it...
solved, just a few broken mods out and done, thx for the attention bro
What was the fix? It looked from the logs like it wasn't adding any of the mods at all
some mods was marked as "broken", I deleted them and it worked
but on my modpack
when I died and respawn
the game crashed