My Local server looks like can't connect to mod manager for some reason, the normal game runs normal

Anyone know what's happening? I followed all the guides I could, but no sucess, the game says the server I'm hosting don't have the mods
No description
No description
19 Replies
Guto Churras
Guto ChurrasOP4w ago
And sorry in case my english is a little bad.
Robb
Robb4w ago
>debughere
FICSIT-Fred
FICSIT-Fred4w ago
We need more information to help you. Before launching the game again, open the Mod Manager and use the "Generate debug info" option, then send the zip file produced here in this channel. If you need to access older log files, see https://docs.ficsit.app/satisfactory-modding/latest/faq.html#Files_Logs
FICSIT-Fred
FICSIT-Fred4w ago
SMM Version: 3.0.3
Game: WindowsServer CL 424353 from Satisfactory server
Path: `c:\Program Files (x86)\Steam\steamapps\common\Server\satisfactory`
SMM Version: 3.0.3
Game: WindowsServer CL 424353 from Satisfactory server
Path: `c:\Program Files (x86)\Steam\steamapps\common\Server\satisfactory`
-# Responding to Key Details for SMMDebug-2025-08-13-02-27-10.zip triggered by @Guto Churras
Robb
Robb4w ago
it seems to be failing to detect the server install properly, even though the screenshot you sent shows them installed, weird can you try using the switch to turn mods off, then back on again, with the server selected?
Guto Churras
Guto ChurrasOP4w ago
I fixed this part, I forgot I moved the game instalation to C now the problem seems like another thing
FICSIT-Fred
FICSIT-Fred4w ago
SMM Version: 3.0.3
Game: WindowsServer CL 424353 from Satisfactory server
Path: `c:\Server\satisfactory`
SMM Version: 3.0.3
Game: WindowsServer CL 424353 from Satisfactory server
Path: `c:\Server\satisfactory`
-# Responding to Key Details for SMMDebug-2025-08-13-02-42-34.zip triggered by @Guto Churras
Guto Churras
Guto ChurrasOP4w ago
I fear that it's because it's a little too much mods for the server, idk and sorry for this dumb part
Robb
Robb4w ago
ah yeah if you move it you need to use steam to move it more info: >manualmove
FICSIT-Fred
FICSIT-Fred4w ago
SMM queries the APIs of the EPIC and Steam game store apps to determine where your game is. If you moved its location after installation manually, your installer client will not know where it is. You will need to reinstall your game through your store client so that it is in a known location. This will not affect your saves.
Guto Churras
Guto ChurrasOP4w ago
I used the steamCMD, changed the location, but turned it back in place I thought it was because the server wasn't installed in steam folder in the first place, dumb me
Robb
Robb4w ago
I don't know if SMM can detect servers in arbitrary places from steamcmd installs, you may have to add it manually via the Filepath approach on this docs page. I haven't set up a server in that manner so I'm not sure https://docs.ficsit.app/satisfactory-modding/latest/ForUsers/DedicatedServerSetup.html#GetModManager
Installing Mods on Dedicated Servers :: Satisfactory Modding Docume...
SML3.7.0 enabled the compilation of mods for Dedicated Servers and SMM3 makes it easy to manage mods on a server, be it a local server or ho...
Guto Churras
Guto ChurrasOP4w ago
I read it, but, there is another way to connect to the server instead of the path to the .exe?
Robb
Robb4w ago
usually servers are installed on another computer, not the same one as SMM
Guto Churras
Guto ChurrasOP4w ago
ow, I see it... solved, just a few broken mods out and done, thx for the attention bro
Robb
Robb4w ago
What was the fix? It looked from the logs like it wasn't adding any of the mods at all
Guto Churras
Guto ChurrasOP4w ago
some mods was marked as "broken", I deleted them and it worked but on my modpack when I died and respawn the game crashed

Did you find this page helpful?