Question about the "Mod Side" type meanings

Is there some kind of clear documentation somewhere on exactly what the different "Mod Side"s mean? Client and Server seem self-explanatory, and I'm gathering that "Normal Side" in the in-game browser means the same thing as "Both" in the steam workshop. What I'm really confused about is "NoSync". I see mods like "Start with base" that make sense as they would only matter during world generation, but then I see mods like "Better Boss Health Bar" which seems like it could just be client side, and "Improved Movement Visuals", which I'm reading from the description is optional, but if installed on client and server very much seems like its syncing things up. Is that maybe the key behind the "NoSync" terminology? Which is that it provides server-side functionality and requires client-side code to function for a particular client, but isn't required to actually have installed in order to join a server? I think that makes sense now that I've typed it out, but would like some confirmation if that's the case. Impetus behind the question is that I'm looking at setting up a server for some friends. I understand that when they join their tmodloaders will install any mods that are missing on their end (I believe this is based on the contents of the "install.txt" file), which should include any mods that are "Both"/"Normal" side, and each player can have client-side only mods in addition to that if they choose, but how do NoSync mods interact with this?
2 Replies
leggettc18
leggettc18OP3w ago
Perfect, that is exactly the thing I was looking for and my Search Engine was not giving me. Thanks!

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