Why does my DH look like this?
It's really ugly and I feel ruins the purpose of distant horizons? I've tried all sorts of settings to fix it and it just stays like this. I even tried flying over some of the chunks and they went back to being like that when I relogged.

13 Replies
Try setting your render distance lower, around 6
I set it to 2 and while yeah it worked to make the chunks show, it didn’t look very good
Turned it back up and still did the same thing
Does that mean I should just sync my render distance to whatever the server has or something??
I wanted to still have as many real chunks as i possibly could
!overdraw
Q: There are holes at the edge of vanilla Render Distance, especially during movement
A: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one)
Some world gen speed improvement can be found when adding these three mods, but the affect will be minor:
- Noisium
- Faster Random
- C2ME (DH 2.3.0+)
The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go.
If none of that helped, you can also tune the overdraw prevention, look at the third section to know how.
Q: There are low quality full blocks behind and around non-full block, e.g. fences or ladders
A: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain.
How much of the terrain is covered is determined by the overdraw prevention:
1.0 will mean DH LODs start where vanilla chunks end.
0.1 will mean that DH render very close to the players position.
0.0 sets it on auto mode.
To fix this, you can either:
Increase your vanilla RD, which will move the DH LODs further from you.
Tune the Overdraw Prevention setting, see the next section to know how.
Q: Where do I edit the overdraw prevention setting?
A: Overdraw prevention setting can be edited inside the DH config under:
Advanced > Graphics > Culling
BUT: if you use shaders, they will influence overdraw prevention. The effectiveness of overdraw prevention depends on the shader’s internal settings, which may or may not be adjustable. However, the shader’s overdraw prevention will always operate within the limits set by DH’s overdraw prevention. To avoid conflicts, ensure that DH’s overdraw prevention is not set too high.
Section 1
But it’s not a hole
I mean I guess it is, but it’s not random
Its a donut shape and is very ugly, zero reason to use the mod if the solution is just “ignore it”
No, it is. That is the exact description of what your issue is.
The issue is that vanilla chunks haven't loaded in yet
Which you can try and fix through mods like c2me and noisium
That as well, yes
it might be one of those mods that add a vertical/horizontal render distance slider
check your video settings for something like this, if you find them, set them back to 100%
also it's kinda obvious that this isn't intended behavior
noisium is already in the pack, so there'd be no reason to add faster random too right
They can work together
changing my render distance down to the servers does fix it, but now there's this horrible line that renders in/ out in an area around me you can see on the left of the slime tree

i see it moving when i look around, can i do anything about that
oh is that a shadows thing
its not a shadows thing, its just the line where vanilla render distance meets DH
If you have any mods that change the RD shape from a cinder or a perfect sphere, e.g. Embeddium or Better FPS - Render Distance, you need to remove them, or configure them to be perfect spheres