clone variable results to undefined but the base model results fine
// prev code here
// oh yeah Players is a variable on the original script
for (const [index, Player] of ipairs(Players))
{
const PlayerZoneID = `Player${index}`
const PlayerZone = PlayerZones.FindFirstChild(PlayerZoneID) as BasePart
const PlayerCharacter = (Player.Character || Player.CharacterAdded.Wait()) as Model
if (!PlayerCharacter) return;
if (!PlayerZone) return
print(PlayerCharacter)
print(PlayerFolder)
const PlayerCharacterClone = PlayerCharacter.Clone() // can this mf stop resulting to undefined
if (PlayerCharacterClone) {
PlayerCharacterClone.Parent = Workspace
const RotationCFrame = LookAtOrigin(PlayerZone.Position, Origin.Position)
PlayerCharacterClone.PivotTo(RotationCFrame)
}
}
// prev code here
// oh yeah Players is a variable on the original script
for (const [index, Player] of ipairs(Players))
{
const PlayerZoneID = `Player${index}`
const PlayerZone = PlayerZones.FindFirstChild(PlayerZoneID) as BasePart
const PlayerCharacter = (Player.Character || Player.CharacterAdded.Wait()) as Model
if (!PlayerCharacter) return;
if (!PlayerZone) return
print(PlayerCharacter)
print(PlayerFolder)
const PlayerCharacterClone = PlayerCharacter.Clone() // can this mf stop resulting to undefined
if (PlayerCharacterClone) {
PlayerCharacterClone.Parent = Workspace
const RotationCFrame = LookAtOrigin(PlayerZone.Position, Origin.Position)
PlayerCharacterClone.PivotTo(RotationCFrame)
}
}
1 Reply
Unknown User•2mo ago
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