Want to learn Unity
so im a student who is hoping to make a game with my friends, the problem is none of us know how to use unity or code in C#, the only experience we have is in html 😅 , so got a couple of questions
1.Where and how should we learn unity and C#
2.How should we aproach when starting development on the game
3.How should we market it
(the game will be a 2D game where you have to protect a tower from enemies that attack from all directions)
55 Replies
$helloworld
Learn C# before you start going into game engines
That goes for any language really
yes im wondering from where
those links
Link above
is it just the basics or does it progress into advanced stuff?
As for your second question.
If you are serious about making a game, start with a game design document (GDD)
And lastly, depends on your budget, Steam is a good platform but costs $100 per game.
But I would say social media is the best place to market, Twitter, Youtube, Twitch, TikTok, etc.
it depends what you consider basic and advanced
beginners don't know enough about the full scope of programming to make a useful distinction imo
wer actually working on the game designs, characters and art
i see
should i use a seperate chanel and email and such as the identity of our game or just casual posts in our normal use accounts?
Professionally, yes.
if it's not just a fun project and you intend to really market/sell it you should have game specific or company specific social accounts
Either do it as a studio account or game-specific account
I'd suggest the first
we are hoping to do it as a studio
since the project already has 8memebrs
but also, don't even think about marketing it until it's nearly done
OMG 19 vids of c# thx man really helps alot
otherwise you burn any potential hype out on people waiting for a playable version
Posting dev logs is also a form of marketing
that i dont have to worry much on , i studied psycology soo 😅
post dev logs noted
when handeling payments whats the best platform kind of thing?
Let the platform handle it
you probably shouldn't be doing that yourself
such as itch.io, Steam, etc.
im talking in game purchases
Like microtransactions??
basically ptw stuff
https://itch.io/ is entirely free to publish games and it is made for indie developers, but it does not gain much traction.
yes exactly
i would focus on figuring out how to make a game that will sell at all before worrying about that
I would not recommend to add that as your first game
oooh alr alr
1. Get traction, gain customers.
mhm
You need people playing your games, earning revenue is the last thing you should focus on.
Try to get as many people playing your game as possible.
it just makes things more complicated than you probably want to deal with, like if you sell items ingame and later decide you want to remove them you are going to piss people off
the vast majority of games don't really sell any copies tbh
so avoiding ending up like that is the most important thing
aaah that makes cense
As a new studio you need a following, you will not get any following if all your titles are filled with ads and microtransactions
ok
1.learn c# and unity
2.make and market
3.make it free to build a customer base
4.slowly progress
right?
wbt unity?
Correct
where can i learn that?
$unity
If you feel comfortable with C#, start doing Unity.
They have free resources at https://learn.unity.com/
why'd they make invite cards so tall
the main thing is don't learn C# through unity because you'll pick up a lot of unity specific bad practices
oh?
alr thanks a bunch and ill come back if i need any help
I personally follow a few developers on Twitter, and they usually post updates of what they are doing and interacting with other developers.
https://x.com/kebabskal
It is a good way of making yourself known, even as a newly started studio
oh that would be nice
just wondering but how did u learn?
game modding personally
And I just learned by doing console games, such as text RPGs.
Then I moved onto Unity and started making games from there
i don't make games as a job (or hobby right now) though
so learn through experience?
for how long have u been a programmer?
Correct
As a hobbyist, a decade or so
oh wow im getting advice from a expert
if you want to count the first piece of garbage i ever wrote, like 16 years
Far from it. "jack of all trades, master of none"
im like "bootleg of some trades,master of lazyness"