SS Emissive Beam Crash
I'm getting the error mentioned here: https://www.answeroverflow.com/m/1392935688860598382
I am updating drivers and verifying files and all that, but does anyone know if there's a fix pending, or is this just my life? @D4rk? Let me know if there's an issues page or somewhere it would better to talk about this
Dismantling the .5 emissive beam from the Structural Solutions mod ...
crash report:
Version: 418783, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Epic, NetMode: Standalone, IsUsingMods: Yes, IsSaveGameEdited: No
Assertion failed: InstanceCustomData.Num() == Component->PerInstanceSMCustomData.Num() [File:D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\Rendering\Nanit...
6 Replies
>dx11
To force the use of DirectX 11 with your game, add the
-d3d11
or -dx11
argument to your game's launch arguments.Yes, try dismantling the beams in dx11 mode, that seems to work for most people.
i am once again asking please for a fix
there are other mods that use emissive beams that dont cause crashes, but there are other deficiencies that make them not quite as good
There is no real fix for the problem. The only way to prevent the crash is to disable nanite on all parts, which breaks their global illumination.