SS Emissive Beam Crash

I'm getting the error mentioned here: https://www.answeroverflow.com/m/1392935688860598382 I am updating drivers and verifying files and all that, but does anyone know if there's a fix pending, or is this just my life? @D4rk? Let me know if there's an issues page or somewhere it would better to talk about this
Dismantling the .5 emissive beam from the Structural Solutions mod ...
crash report: Version: 418783, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Epic, NetMode: Standalone, IsUsingMods: Yes, IsSaveGameEdited: No Assertion failed: InstanceCustomData.Num() == Component->PerInstanceSMCustomData.Num() [File:D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\Rendering\Nanit...
6 Replies
Robb
Robb4w ago
>dx11
FICSIT-Fred
FICSIT-Fred4w ago
To force the use of DirectX 11 with your game, add the -d3d11 or -dx11 argument to your game's launch arguments.
D4rk
D4rk4w ago
Yes, try dismantling the beams in dx11 mode, that seems to work for most people.
Dopamine
Dopamine4w ago
i am once again asking please for a fix there are other mods that use emissive beams that dont cause crashes, but there are other deficiencies that make them not quite as good
D4rk
D4rk4w ago
There is no real fix for the problem. The only way to prevent the crash is to disable nanite on all parts, which breaks their global illumination.

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