Asset Dumper Unknown Bytecode 0x0C on /Game/FactoryGame/Buildable/-Shared/WorkBench/BPW_MAM
Trying to dump all assets, mainly because I want to be able to see all the textures and materials in the editor, so I've followed the docs here https://docs.ficsit.app/satisfactory-modding/latest/CommunityResources/AssetToolkit.html
When running the dump I get this is the log:
Per suggestion by @Robb, I also tried @Rex fork of the asset dumper (https://github.com/Th3Fanbus/UEAssetToolkit/tree/rex-dev) and run into the exact same issue.
First I thought it might be due to my mods, but I get this error with only SML, TFIT and FixClientResourceSinkPoints as well, so I assume that the mods are not the issue.
Any help is appreciated!
When running the dump I get this is the log:
Per suggestion by @Robb, I also tried @Rex fork of the asset dumper (https://github.com/Th3Fanbus/UEAssetToolkit/tree/rex-dev) and run into the exact same issue.
First I thought it might be due to my mods, but I get this error with only SML, TFIT and FixClientResourceSinkPoints as well, so I assume that the mods are not the issue.
Any help is appreciated!
The Asset Toolkit has not yet been fully tested on UE5 or the 1.0 release. This article is a work-in-progress. Please contact u...

GitHub
A set of 2 plugins, one for generating asset dumps from the game and second for making assets from them in editor - GitHub - Th3Fanbus/UEAssetToolkit at rex-dev
Solution
Not to familiar with C++ and/or the asset format, but I seem to have fixed it by adding this to the switch in AkismetBytecodeDisassemblerJson.cpp
Will have to see if it messes up with the Asset Generator when it's done dumping
Will have to see if it messes up with the Asset Generator when it's done dumping
