Asset Dumper Unknown Bytecode 0x0C on /Game/FactoryGame/Buildable/-Shared/WorkBench/BPW_MAM
Trying to dump all assets, mainly because I want to be able to see all the textures and materials in the editor, so I've followed the docs here https://docs.ficsit.app/satisfactory-modding/latest/CommunityResources/AssetToolkit.html
When running the dump I get this is the log:
Per suggestion by @Robb, I also tried @Rex fork of the asset dumper (https://github.com/Th3Fanbus/UEAssetToolkit/tree/rex-dev) and run into the exact same issue.
First I thought it might be due to my mods, but I get this error with only SML, TFIT and FixClientResourceSinkPoints as well, so I assume that the mods are not the issue.
Any help is appreciated!
Unreal Engine Asset Toolkit :: Satisfactory Modding Documentation
The Asset Toolkit has not yet been fully tested on UE5 or the 1.0 release. This article is a work-in-progress. Please contact u...
GitHub
GitHub - Th3Fanbus/UEAssetToolkit at rex-dev
A set of 2 plugins, one for generating asset dumps from the game and second for making assets from them in editor - GitHub - Th3Fanbus/UEAssetToolkit at rex-dev
Solution:Jump to solution
Not to familiar with C++ and/or the asset format, but I seem to have fixed it by adding this to the switch in AkismetBytecodeDisassemblerJson.cpp
```
case EX_NothingInt32:
ReadInt(ScriptIndex);...
2 Replies
Solution
Not to familiar with C++ and/or the asset format, but I seem to have fixed it by adding this to the switch in AkismetBytecodeDisassemblerJson.cpp
Will have to see if it messes up with the Asset Generator when it's done dumping
I based my code on the comment in the declaration and the similarities with EX_Nothing btw.