why isnt the lod generating further on server

ive tried a few radius-related configs and nothing is getting the job done
No description
3 Replies
Jckf
Jckf3d ago
Press F3 to display more information on your screen, then send a acreenshot
patpuck
patpuckOP3d ago
No description
Jckf
Jckf3d ago
It is working, but apparently very slowly When DH needs to render an LOD that is at a lower quality than the highest level, it will need all the highest level LODs to exist first in order to downsample them. While waiting for those higher quality LODs - nothing will render The highest possible render quality would be a vanilla chunk, followed by DH's highest quality LOD, then followed by DH's next highest quality, and so on. Each reduction in quality requires 4x4 items of the previous quality, so a highest quality LOD is 4x4 vanilla chunks, and a next highest quality LOD is 4x4 highest quality LODs. You can see how the initial collection of data might take a lot of time. Your client is reporting a rate of 17 chunks per second, which equals about 1 highest quality LOD per second, which in turn means 16 seconds for every single next highest quality LOD - and that's just to collect the data, excluding the time spent downsampling You can increase DH's CPU preset to speed up processing, but I recommend reducing it again while actually playing

Did you find this page helpful?