I`m making minecraft schematic analyzer in c#, and i need to get BlockList and BlockPalette from entity. It looks like this: ``` entity: (Compound) CanUpdate: 1 Contraption: (Compound) Type: bearing Anchor: (Compound) Y: 0 Z: 0 X: 0 Blocks: (Compound) BlockList: List with 1 items Palette: List with 1 items SubContraptions: List with 0 items CapturedMultiblocks: List with 0 items DisabledActors: List with 0 items Actors: List with 0 items Superglue: List with 0 items Stalled: 0 BoundsFront: List with 6 items BottomlessSupply: 0 Interactors: List with 0 items Facing: 1 Passengers: List with 0 items Seats: List with 0 items Sails: 0 OnGround: 0 Angle: 52,797543 Stalled: 0 Air: 300 ControllerRelative: (Compound) Y: -1 Z: 0 X: 0 UUID: System.Int32[] Invulnerable: 0 id: create:stationary_contraption FallDistance: 0 ForgeCaps: (Compound) Motion: List with 3 items Rotation: List with 2 items Axis: Y Pos: List with 3 items Fire: -1 PortalCooldown: 0 Initialized: 1 posx: -0,5 posy: 0,5 posz: -0,5 ``` How do i get it without making thousands of loops and ifs?