Total newbie wanting to design a structure pack
So, I've followed the docs up to the counter section as I don't really think anything beyond the counter is applicable to what I'm interested in doing. My main interest is creating a pack of building blocks similar to what is offered in Structural Solutions > SS Concrete.
I've never done any kind of modding before, never used UE5 or Blender, but I have everything installed.
So, I've spent the last 5 hours or so trying to implement a simple wall, no special textures or anything, just an accurately sized, 8mx4m wall.
I have atleast managed to create a wall buildable that can be placed in game, but the dimensions are way out. Every time I try finding a solution, I feel like I just fall in to a rabbit hole and overwhelm myself.
I've got tonnes of questions and problems that I don't know where to start with, but i'll go with the one that's right in front of me first....
How exactly are shapes measured and placed in the view port/details pane, to reflect accurate size and placement in the game world? How much of this work is done in Blender versus UE5? Is it imperative that my shape in Blender has the correct size/ratio? (8.0, 4.0 and 0.5 being the dimensions of an 8x4m wall) or can I can make any cuboid shape in Blender and then force the correct dimensions in UE5?
I've never done any kind of modding before, never used UE5 or Blender, but I have everything installed.
So, I've spent the last 5 hours or so trying to implement a simple wall, no special textures or anything, just an accurately sized, 8mx4m wall.
I have atleast managed to create a wall buildable that can be placed in game, but the dimensions are way out. Every time I try finding a solution, I feel like I just fall in to a rabbit hole and overwhelm myself.
I've got tonnes of questions and problems that I don't know where to start with, but i'll go with the one that's right in front of me first....
How exactly are shapes measured and placed in the view port/details pane, to reflect accurate size and placement in the game world? How much of this work is done in Blender versus UE5? Is it imperative that my shape in Blender has the correct size/ratio? (8.0, 4.0 and 0.5 being the dimensions of an 8x4m wall) or can I can make any cuboid shape in Blender and then force the correct dimensions in UE5?

