Border Fog
Hi everyone! Looking to see if someone might be able to help me please. Recently installed DH and the Complimentary Unbound shader pack. For some reason I am not getting the Fog at the end of the render distance. Not really a big fan of the cut off look with the chunks and would really like the fog to be there instead. Any help would be much appreciated, thank you!

5 Replies
2 things, either:
1. The fog density is too low in the shader settings, or
2. LOD distance is huge, putting the border fog very far outward, which is the most likely culprit here.
Depends on shader pack, you might be able to set a fixed distance of which the fog terminates. If that's not possible with the pack you're using, then your next best option is to find mods that add a custom, adjustable fog.
If i havent changed the LOD distance is the default 256 when DH is installed could that still be the issue? And even without the shader pack i still have the same issue. Are there any known mods that could cause an issue with this? Thank you!
If not all the LODs within the DH RD are lodaed, the border fog will be behind the last visible terrain so there will be a cutoff
You can try reducing the RD to 128 or 64 and if the border fog will be back you will know that you just have to wait for the LODs to load a bit longer
!slowgen
World generation in general is quite slow and world gen mods can slow it down even more. If you want to speed it up:
Install Noisium, Lithium and C2ME. These mods can improve generation speed by a bit, but it will still not be fast.
Increase
To see if
CPU Load in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU. You are not required to wait for the full generation to finish, although it is better for fps if you do.
To see if
Distant Generator is really working or not:
1) Check CPU usage while in-game, using Aggressive settings of CPU Load. If CPU usage's hovering around 80-100%, the LoDs are generating in the background.
2) Go to DH settings > Advanced Options > Debug > Wireframe, set Enable Debug Wireframe Rendering and Show World Gen Queue to True.
Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)You can also do this, though IDK if the second part works with shaders enabled