Flashback and D.H. problem

Hi, sorry to bother you, but I have a problem I'd like to solve. I'm having trouble on my end. I've looked everywhere: forums, Discord, the internet... But no solution... I've even read a lot of the discussions here. Like the bot that said this: Hole at the edge of vanilla Render Distance, especially during movement:... In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use. And nothing works... Could you help me?
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16 Replies
Puhpine
Puhpine2mo ago
Are there even any normal chunks that show up? If not, do they show up without DH? I doubt this is a DH issue.
Brickin
BrickinOP2mo ago
They display correctly, the vanilla chunks are loaded correctly.
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Brickin
BrickinOP2mo ago
But what I'm looking for is to bring the chunks generated by D.H. closer to the vanilla chunks loaded. Is that possible?
Puhpine
Puhpine2mo ago
Yes !overdraw
YAGPDB.xyz
YAGPDB.xyz2mo ago
Q: There are holes at the edge of vanilla Render Distance, especially during movement A: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these three mods, but the affect will be minor: - Noisium - Faster Random - C2ME (DH 2.3.0+) The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Q: There are low quality full blocks behind and around non-full block, e.g. fences or ladders A: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: 1.0 will mean DH LODs start where vanilla chunks end. 0.1 will mean that DH render very close to the players position. 0.0 sets it on auto mode. To fix this, you can either: Increase your vanilla RD, which will move the DH LODs further from you. Tune the Overdraw Prevention setting, see the next section to know how. Q: Where do I edit the overdraw prevention setting? A: Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Culling BUT: if you use shaders, they will influence overdraw prevention. The effectiveness of overdraw prevention depends on the shader’s internal settings, which may or may not be adjustable. However, the shader’s overdraw prevention will always operate within the limits set by DH’s overdraw prevention. To avoid conflicts, ensure that DH’s overdraw prevention is not set too high.
Puhpine
Puhpine2mo ago
The last section
Brickin
BrickinOP2mo ago
It works well, but it's strange that the auto culling mode is buggy. It creates an unloaded area, even though D.H. has loaded it correctly. Is it possible to reduce/disable it?
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Brickin
BrickinOP2mo ago
If it's not possible to disable it, that's no problem, I'll adapt 😉
Skillnoob_
Skillnoob_2mo ago
You can turn off cave culling in the same menu
Brickin
BrickinOP2mo ago
Yep, I did that, but it's still the same. I hope that one day we can make sure that it doesn't create a black hole.
Skillnoob_
Skillnoob_2mo ago
You can try turning off "Fade Nearby DH LODs" in "Advanced -> Graphics -> Quality"
Brickin
BrickinOP2mo ago
okay thanks, But there will always be a hole if I get too close to the ground. That's okay, I understand the mod a little now. If there are any changes, I'll update the mod.
Skillnoob_
Skillnoob_2mo ago
turning that off should remove the fade i think ah it only removes the dithering
Brickin
BrickinOP2mo ago
yeap
Miki_P98
Miki_P982mo ago
You can try setting the overdraw to something really small like 0.01 Before the auto mode you could set it 0, but now it is unfortunately not possible Enabling LOD Only mode in debug might also help
TitanffalzZ
TitanffalzZ2mo ago
better fps dist

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