Game crushing in dismantle mode

Every time I try to sprint, while in dismantle mode the aimed piece float and become darker, I freeze for a couple of seconds (in the position I currently am, even mid air) and after I return to move, the piece that I was aiming cannot be dismantled and afterwards the game crush. I'm re-writing this post because the problem is still present, and after 2 weeks of attempts to solve it I still can't understand why it happens.
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Solution:
Heyy, I solved the problem. it was easier than I expected. The reason for the bug was the mod "Build Gun Utility" had some bugs. I just desabled it and now everything works perfectly!
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27 Replies
sjhoward
sjhoward2w ago
Debug zip from the last post, probably missed it because the post's text was deleted
FICSIT-Fred
FICSIT-Fred2w ago
Automated responses for sjhoward (427555193534545932)
Outdated mods found!
Kyris Blueprint Function Library can be updated to 3.2.1 Kyris Private Code Library can be updated to 3.2.1 Kyris User Interface Library can be updated to 3.2.1 KAPI can be updated to 2.0.1 Update these mods, there may be fixes for your issue in doing so.
Key Details for SMMDebug-2025-08-14-12-32-38.zip
SMM Version: 3.0.3
SML Version: 3.11.3
Installed Mods: 23
Game: WindowsClient CL 424353 from steam
Path: `c:\Program Files (x86)\Steam\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
SMM Version: 3.0.3
SML Version: 3.11.3
Installed Mods: 23
Game: WindowsClient CL 424353 from steam
Path: `c:\Program Files (x86)\Steam\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
Crash found in FactoryGame_be28b253_Local_Stable_WindowsClient.log
It has been attached to this message.
Crash found in FactoryGame.log
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sjhoward
sjhoward2w ago
might be worth uploading a fresh debug too
NoT-FirEZ
NoT-FirEZOP2w ago
yeah sorry, i forgot
sjhoward
sjhoward2w ago
huh, have you blocked Fred or something?! weird it didn't seem to even try and scan it
NoT-FirEZ
NoT-FirEZOP2w ago
what? haven't blocked anyone
sjhoward
sjhoward2w ago
Ah well, no matter. Here's the stuff which happened immediately before the crash on the old zip (partly posting it here so I can keep track):
[2025.08.14-12.22.31:115][777]LogGame: Warning: FGRecipe::GetProducts: class was nullpeter.
[2025.08.14-12.22.31:115][777]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetMatchingQuickSwitchGroupRecipes_out_recipes' of length 0 in '/Game/FactoryGame/Interface/UI/InGame/BuildMenu/BPW_Build_QuickSwitch.BPW_Build_QuickSwitch_C:CloseQuickSwitch'!
[2025.08.14-12.22.31:115][777]LogBuildGun: Warning: (NM_Standalone) BP_BuildGun_C_2146828443::GotoBuildState failed cause recipe was null.
[2025.08.14-12.22.44:840][449]LogBuildGun: Warning: (0) BP_BuildGun_C_2146828443_BuildState::GetHologramCost failed cause no hologram spawned.
[2025.08.14-12.22.44:844][449]LogGame: Warning: FGCategory::GetCategoryName: class was nullpeter.
[2025.08.14-12.22.47:107][718]LogGame: Warning: FGCategory::GetCategoryName: class was nullpeter.
[2025.08.14-12.22.53:306][540]LogGame: Warning: BP_MaterialEffect_Dismantle_C_2147433858::SetMeshes, This cannot be called after PreStarted.
[2025.08.14-12.22.31:115][777]LogGame: Warning: FGRecipe::GetProducts: class was nullpeter.
[2025.08.14-12.22.31:115][777]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetMatchingQuickSwitchGroupRecipes_out_recipes' of length 0 in '/Game/FactoryGame/Interface/UI/InGame/BuildMenu/BPW_Build_QuickSwitch.BPW_Build_QuickSwitch_C:CloseQuickSwitch'!
[2025.08.14-12.22.31:115][777]LogBuildGun: Warning: (NM_Standalone) BP_BuildGun_C_2146828443::GotoBuildState failed cause recipe was null.
[2025.08.14-12.22.44:840][449]LogBuildGun: Warning: (0) BP_BuildGun_C_2146828443_BuildState::GetHologramCost failed cause no hologram spawned.
[2025.08.14-12.22.44:844][449]LogGame: Warning: FGCategory::GetCategoryName: class was nullpeter.
[2025.08.14-12.22.47:107][718]LogGame: Warning: FGCategory::GetCategoryName: class was nullpeter.
[2025.08.14-12.22.53:306][540]LogGame: Warning: BP_MaterialEffect_Dismantle_C_2147433858::SetMeshes, This cannot be called after PreStarted.
And there's no crash in the one from today does the crash happen reliably enough that you can force one to happen, then generate a new debug zip for us immediately after?
NoT-FirEZ
NoT-FirEZOP2w ago
wait a sec, i'll try
FICSIT-Fred
FICSIT-Fred2w ago
Automated responses for sjhoward (427555193534545932)
Key Details for SMMDebug-2025-08-26-16-35-15.zip
SMM Version: 3.0.3
SML Version: 3.11.3
Installed Mods: 28
Game: WindowsClient CL 424353 from steam
Path: `c:\Program Files (x86)\Steam\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
SMM Version: 3.0.3
SML Version: 3.11.3
Installed Mods: 28
Game: WindowsClient CL 424353 from steam
Path: `c:\Program Files (x86)\Steam\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
Crash found in FactoryGame_be28b253_Local_Stable_WindowsClient.log
It has been attached to this message.
Crash found in FactoryGame.log
It has been attached to this message.
NoT-FirEZ
NoT-FirEZOP2w ago
oh sorry I didn't knew i blocked Fred, I just discovered
sjhoward
sjhoward2w ago
No worries! Mystery solved
Borketh
Borketh2w ago
lol, that explains it. if you don't want DMs from him just say stop in DM
NoT-FirEZ
NoT-FirEZOP2w ago
Yeah, that’s probably the reason why I blocked it
sjhoward
sjhoward2w ago
Anyhoo, interestingly it looks like these are completely different crashes, though they both seem to come fairly soon after a save >verifysteam so I think a good start might be this
FICSIT-Fred
FICSIT-Fred2w ago
To verify the integrity of the gamefiles press the button shown below. Read more at this link
NoT-FirEZ
NoT-FirEZOP2w ago
No description
sjhoward
sjhoward2w ago
>debugmods
FICSIT-Fred
FICSIT-Fred2w ago
Follow this flowchart to troubleshoot issues caused by mods (crashes, unexpected behavior, etc.). More information can be found on the docs: https://docs.ficsit.app/satisfactory-modding/latest/faq.html#_how_can_i_troubleshoot_crash_issues
sjhoward
sjhoward2w ago
I have noticed you do have both The DISMANTLER and Infinite Dismantle installed, which might be related so maybe just try turning off The DISMANTLER first an since your issue is dismantling related, I'd probably try without Infinite Dismantle afterwards too
NoT-FirEZ
NoT-FirEZOP2w ago
Heyy, sorry. Blackout in the whole city and power went out (including the modem with internet and pc, obviously) I could try, but the problem started even before I enabled those mods
sjhoward
sjhoward2w ago
Wait I'm confused, when did you install the mods? I was assuming in 2023 But yeah nobody is gonna want to help you while you have broken mods installed
NoT-FirEZ
NoT-FirEZOP2w ago
nono, in 2023 the session that I play in was saved for the first time, but sincee then i added a couple of mods like the dismantler and the infinite dismantle were added like 3/4 days ago
Solution
NoT-FirEZ
NoT-FirEZ2w ago
Heyy, I solved the problem. it was easier than I expected. The reason for the bug was the mod "Build Gun Utility" had some bugs. I just desabled it and now everything works perfectly!
NoT-FirEZ
NoT-FirEZOP2w ago
thx everyone for the help
NoT-FirEZ
NoT-FirEZOP2w ago
To be clear I'm referring to this mod.
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