Irregular Transparent Water Blocks
Single player. 1.20.1. Modlist attached. Was working just fine until I recently added TrashSlot, Cave Dust, Horseman, Easy Shulker Boxes, Subtle Effects, Elytra Trims, Fast Item Frames, Fast Paintings, Camera Overhaul, Countered's Terrain Slabs, and AutoHUD. I recognize that is a lot, but I don't see how any of these would interfere with LOD generation like this in a new world. I will continue troubleshooting on my own but thought I might put this here at the same time incase the issue is obvious to you here with more experience. Let me know if any more details are needed, thanks!
8 Replies
Could this just be a setting I need to change within DH' config?
Loading into previously generated worlds, these water irregularities are not visible
All recently added mods disabled, problem persists in new world
Seems like a user experienced a similar problem in #bug-report where they mentioned hybrid aquatic glowing plankton. I’ll look into it tomorrow
could it be kelp? or are you not talking about the black spots
It could be, I never explicitly checked for that. If kelp was the culprit, what DH setting would you suggest I change to fix this rendering issue?
Remove kelp from blocks to ignore csv list
If it was kelp, wouldn’t the black spots extend all the way down to the ocean floor? This screenshot is from a newly generated world, kelp shouldn’t have grown that high yet. Or am I mistaken? I’ll check once i’m home from work
Confirmed it is not kelp. Disabling Hybrid Aquatic fixed the problem. Now, is there any way to fix this water color difference? It doesn't happen with shaders (comp. reimagined) enabled.


the colour difference is because of two different biomes
IDK if it was ever fixed, but DH could never generate with the correct biome colour for me
Would need to check that
